@MrCheeze
  @MrCheeze
MrCheeze | Ocarina of Time - Spawning Phantom Links with butterfly spawners and SRM @MrCheeze | Uploaded October 2020 | Updated October 2024, 3 days ago.
In Ocarina of Time, there is a certain actor named named Obj_Mure. This actor is invisible in itself, but is responsible for spawning a group of actors when you approach it, and despawning them when you walk away. Normally, there are three types of actors that Obj_Mure can spawn - Fish, Bugs, and Butterflies. But strangely, there are actually two other actors they're programmed to be able to spawn - actor 0125 (bushes) and actor 0000 (the player character).


There is a variable in Obj_Mure that says which of these five actors it should spawn. Using SRM, we can edit this variable directly, changing it from a Butterfly spawner into a Player spawner. The game engine is built to assume that only one Player ever exists, so some pretty odd things will happen when there are multiple - watch the video to see what happens.


(One extra detail about the setup shown in this video: as a side effect of dropping the SRM, we accidentally also corrupt the linked list of heap nodes. With the heap manip in the video, it's possible to repair the list by attacking the two deku scrubs in order, so I do this in order to be able to better show off the effects of having multiple players loaded.)
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Ocarina of Time - Spawning Phantom Links with butterfly spawners and SRM @MrCheeze

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