Uploaded March 2013 | Updated September 2026, 2 weeks ago
This trick lets you jump a little bit longer than you normally can while getting some extra speed, meaning you can access some platforms that you're not supposed to. Since it can be done with only the Sword form, it gives Nevin some greater versatility over the entire game.
Purchase the ability Roll Rush to make it so Nevin can do a roll while holding his shield up. Find any platform edge where it's possible to walk off and use the ability to go over it. Nevin will fall a little bit faster and be pushed forward without losing his double jump. It may not seem like much, but for a game with heavy platforming, it ignores some limitations the developers placed on the player.
This definitely isn't as useful as the Morph Pounce trick, but it's extremely easy to perform and it isn't limited by what forms you've unlocked. If nothing else, it makes some jumps easier and lets you ignore backtracking in at least a few stages.
To compare them, the Roll Jump is all about crossing horizontal gaps, while the Morph Pounce is generally for jumping downward to far-off areas -- unless you're on a stealth track. With a nearby stealth track, the Morph Pounce does everything the Roll Jump can do, but travels further and faster.
This trick lets you jump a little bit longer than you normally can while getting some extra speed, meaning you can access some platforms that you're not supposed to. Since it can be done with only the Sword form, it gives Nevin some greater versatility over the entire game.
Purchase the ability Roll Rush to make it so Nevin can do a roll while holding his shield up. Find any platform edge where it's possible to walk off and use the ability to go over it. Nevin will fall a little bit faster and be pushed forward without losing his double jump. It may not seem like much, but for a game with heavy platforming, it ignores some limitations the developers placed on the player.
This definitely isn't as useful as the Morph Pounce trick, but it's extremely easy to perform and it isn't limited by what forms you've unlocked. If nothing else, it makes some jumps easier and lets you ignore backtracking in at least a few stages.
To compare them, the Roll Jump is all about crossing horizontal gaps, while the Morph Pounce is generally for jumping downward to far-off areas -- unless you're on a stealth track. With a nearby stealth track, the Morph Pounce does everything the Roll Jump can do, but travels further and faster.




![Alter Echo - Hunted: Reunion shortcut
A sizeable piece of this map isnt necessary thanks to the Dart Jump, which lets you break the typical sequence a few times.
Dart Jump: [ https://www.youtube.com/watch?v=5UuXH4 esQ ]
In level 11, approach the area where you meet back up with Arana, but instead of dropping down, use the Dart Jump to jump toward the cliff face on the right. This part explodes after meeting with Arana, but the very top of it is solid, allowing you to stand on it. From here, jump to the next discolored outcropping of the roof to find another foothold, because most of this geometry can be passed through. You can then jump down to the path to skip two fights and a cutscene.
Once you get onto the path, you can bypass another short cutscene mentioning the forcefield by using the Dart Jump to leap over to the Health Node.
Finally, once youve deactivated the last forcefield, you can again use the Dart Jump to leap over the wall preventing you from leaving the level. You normally have to go through another fight to reach a Sync Node, which allows you to move the wall, but if youre lucky with the jump, you dont need to deal with any of that.
These are fairly useful, but the first and the third tricks are difficult to pull off because they require good positioning and timing. These methods would likely save 1-2 minutes over the standard route, so theyre a must for a segmented run.
For some reason, the enemies dont attack you if you leap over to the path, likely because they have specialty scripting related to Arana which is interrupted by the change in sequence. Alter Echo - Hunted: Reunion shortcut](https://i.ytimg.com/vi/jxKxKn4AfP0/mqdefault.jpg)



![Alter Echo - Brain: Toxic 1 shortcut
This map features some puzzles with the level of toxic flow in the area, but you can skip the last with a Morph Pounce to save some time.
Morph Pounce: [ https://www.youtube.com/watch?v=4EqND43sh4M ]
In level 30, reach the final section before the vertical stealth track. You have to activate a switch to lower the toxic water down to access this stealth track, but instead, you can Morph Pounce down to one of the platforms leading to the Sync Node. Positioning is difficult and you can fall off easily, but it skips a cutscene when you approach the final switch. Activating the Sync Node opens the level exit, but because the water level is low, you have to use the Morph Pounce again to reach it.
Its a hard jump, but it can be attempted repeatedly and likely still save time over activating the switch. In terms of time saved, its probably 15-20 seconds.
Its also possible to leap from the stealth track, but this is largely pointless and is more difficult than the other jump. When you reach the last switch, theres also a brief cutscene that plays, and attempting the stealth track Morph Pounce can sometimes trigger it. Alter Echo - Brain: Toxic 1 shortcut](https://i.ytimg.com/vi/mY3C8CNyItE/mqdefault.jpg)

