Alter Echo - Roll Jump (speedrun trick) @DukeSetz
Alter Echo - Roll Jump (speedrun trick)  @DukeSetz
Uploaded March 2013 | Updated September 2026, 2 weeks ago
This trick lets you jump a little bit longer than you normally can while getting some extra speed, meaning you can access some platforms that you're not supposed to. Since it can be done with only the Sword form, it gives Nevin some greater versatility over the entire game.

Purchase the ability Roll Rush to make it so Nevin can do a roll while holding his shield up. Find any platform edge where it's possible to walk off and use the ability to go over it. Nevin will fall a little bit faster and be pushed forward without losing his double jump. It may not seem like much, but for a game with heavy platforming, it ignores some limitations the developers placed on the player.

This definitely isn't as useful as the Morph Pounce trick, but it's extremely easy to perform and it isn't limited by what forms you've unlocked. If nothing else, it makes some jumps easier and lets you ignore backtracking in at least a few stages.

To compare them, the Roll Jump is all about crossing horizontal gaps, while the Morph Pounce is generally for jumping downward to far-off areas -- unless you're on a stealth track. With a nearby stealth track, the Morph Pounce does everything the Roll Jump can do, but travels further and faster.
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Alter Echo - Roll Jump (speedrun trick)

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