Uploaded February 2016 | Updated September 2026, 2 weeks ago
This was my submission for TotalBiscuit's Secret Hitler highlight reel competition. I didn't win, but it was a good time, both watching and editing.
This was my submission for TotalBiscuit's Secret Hitler highlight reel competition. I didn't win, but it was a good time, both watching and editing.


![Alter Echo - Hunted: Reunion shortcut
A sizeable piece of this map isnt necessary thanks to the Dart Jump, which lets you break the typical sequence a few times.
Dart Jump: [ https://www.youtube.com/watch?v=5UuXH4 esQ ]
In level 11, approach the area where you meet back up with Arana, but instead of dropping down, use the Dart Jump to jump toward the cliff face on the right. This part explodes after meeting with Arana, but the very top of it is solid, allowing you to stand on it. From here, jump to the next discolored outcropping of the roof to find another foothold, because most of this geometry can be passed through. You can then jump down to the path to skip two fights and a cutscene.
Once you get onto the path, you can bypass another short cutscene mentioning the forcefield by using the Dart Jump to leap over to the Health Node.
Finally, once youve deactivated the last forcefield, you can again use the Dart Jump to leap over the wall preventing you from leaving the level. You normally have to go through another fight to reach a Sync Node, which allows you to move the wall, but if youre lucky with the jump, you dont need to deal with any of that.
These are fairly useful, but the first and the third tricks are difficult to pull off because they require good positioning and timing. These methods would likely save 1-2 minutes over the standard route, so theyre a must for a segmented run.
For some reason, the enemies dont attack you if you leap over to the path, likely because they have specialty scripting related to Arana which is interrupted by the change in sequence. Alter Echo - Hunted: Reunion shortcut](https://i.ytimg.com/vi/jxKxKn4AfP0/mqdefault.jpg)



![Alter Echo - Brain: Toxic 1 shortcut
This map features some puzzles with the level of toxic flow in the area, but you can skip the last with a Morph Pounce to save some time.
Morph Pounce: [ https://www.youtube.com/watch?v=4EqND43sh4M ]
In level 30, reach the final section before the vertical stealth track. You have to activate a switch to lower the toxic water down to access this stealth track, but instead, you can Morph Pounce down to one of the platforms leading to the Sync Node. Positioning is difficult and you can fall off easily, but it skips a cutscene when you approach the final switch. Activating the Sync Node opens the level exit, but because the water level is low, you have to use the Morph Pounce again to reach it.
Its a hard jump, but it can be attempted repeatedly and likely still save time over activating the switch. In terms of time saved, its probably 15-20 seconds.
Its also possible to leap from the stealth track, but this is largely pointless and is more difficult than the other jump. When you reach the last switch, theres also a brief cutscene that plays, and attempting the stealth track Morph Pounce can sometimes trigger it. Alter Echo - Brain: Toxic 1 shortcut](https://i.ytimg.com/vi/mY3C8CNyItE/mqdefault.jpg)



![Tobes Vertical Adventure - 1-3 new route (descent)
This is currently the best route Ive come up with for getting to the goal treasure chest of the third map of the Mystic Caverns in as little time as possible. A route like this is only really useful in a full game speedrun.
I show off two ways to approach this map, both ignoring the switch that raises the gate. The first trick exploits a problem with the games damage animation where Tobe often moves into blocks at least a little when hit. If you do this in a situation where theres just a wall, Tobe will be teleported to the top, but because of the unusual level geometry, Tobe appears on the unopened gate. From here, you have to hold right, jump, and activate a balloon with just the right timing to pass through.
Its difficult to get this trick consistently, and it has been obsoleted by the Floor Door trick. Sliding down the wall and doing this glitch is much faster, but its difficult to pass through the 2x2 block. It easily saves 5-8 seconds doing this the normal way.
Floor Door: [ http://www.youtube.com/watch?v=p0Tadpo3S8M ]
Of note, its faster to pop the entry balloon immediately and grab onto the ledge of the platform below, but you have to scrub the ledge to prevent the game from glitching out and killing Tobe on his next jump.
Ledge Scrub: [ http://www.youtube.com/watch?v=DOUiCypwZCM ]
The route laid out is a no-damage route, but you can save time by running through several of the plants if necessary. Health isnt too much of a concern on this level, and Tobe has enough to spare at this point. Tobes Vertical Adventure - 1-3 new route (descent)](https://i.ytimg.com/vi/oGNY6sHY8iA/mqdefault.jpg)