Uploaded April 2012 | Updated September 2026, 2 weeks ago
This trick is kind of hard to understand unless you remember this part of the game well, but once you get to the end of the Gomorrah plot, you're told to go into this room where Big Sal and Nero will interrogate you with Cachino. Generally, as soon as you pass through the doorway, it will lock the door behind you and prevent you from leaving until the scene is over, but by talking to Cachino and quickly jumping inside, you're allowed to wander the room and have normal conversations. By talking with Cachino, you somehow temporarily stop the trigger for the brief time it takes to run over it.
I think this may be an error you can perform in many different sections to skip triggers, since the only real trick here is talking to an NPC before crossing over. That said, I have no idea where skipping a trigger could be beneficial, or even if those places would have the right NPCs available to pull off this trick.
This trick is kind of hard to understand unless you remember this part of the game well, but once you get to the end of the Gomorrah plot, you're told to go into this room where Big Sal and Nero will interrogate you with Cachino. Generally, as soon as you pass through the doorway, it will lock the door behind you and prevent you from leaving until the scene is over, but by talking to Cachino and quickly jumping inside, you're allowed to wander the room and have normal conversations. By talking with Cachino, you somehow temporarily stop the trigger for the brief time it takes to run over it.
I think this may be an error you can perform in many different sections to skip triggers, since the only real trick here is talking to an NPC before crossing over. That said, I have no idea where skipping a trigger could be beneficial, or even if those places would have the right NPCs available to pull off this trick.
![Alter Echo - Brain: Toxic 1 shortcut
This map features some puzzles with the level of toxic flow in the area, but you can skip the last with a Morph Pounce to save some time.
Morph Pounce: [ https://www.youtube.com/watch?v=4EqND43sh4M ]
In level 30, reach the final section before the vertical stealth track. You have to activate a switch to lower the toxic water down to access this stealth track, but instead, you can Morph Pounce down to one of the platforms leading to the Sync Node. Positioning is difficult and you can fall off easily, but it skips a cutscene when you approach the final switch. Activating the Sync Node opens the level exit, but because the water level is low, you have to use the Morph Pounce again to reach it.
Its a hard jump, but it can be attempted repeatedly and likely still save time over activating the switch. In terms of time saved, its probably 15-20 seconds.
Its also possible to leap from the stealth track, but this is largely pointless and is more difficult than the other jump. When you reach the last switch, theres also a brief cutscene that plays, and attempting the stealth track Morph Pounce can sometimes trigger it. Alter Echo - Brain: Toxic 1 shortcut](https://i.ytimg.com/vi/mY3C8CNyItE/mqdefault.jpg)



![Tobes Vertical Adventure - 1-3 new route (descent)
This is currently the best route Ive come up with for getting to the goal treasure chest of the third map of the Mystic Caverns in as little time as possible. A route like this is only really useful in a full game speedrun.
I show off two ways to approach this map, both ignoring the switch that raises the gate. The first trick exploits a problem with the games damage animation where Tobe often moves into blocks at least a little when hit. If you do this in a situation where theres just a wall, Tobe will be teleported to the top, but because of the unusual level geometry, Tobe appears on the unopened gate. From here, you have to hold right, jump, and activate a balloon with just the right timing to pass through.
Its difficult to get this trick consistently, and it has been obsoleted by the Floor Door trick. Sliding down the wall and doing this glitch is much faster, but its difficult to pass through the 2x2 block. It easily saves 5-8 seconds doing this the normal way.
Floor Door: [ http://www.youtube.com/watch?v=p0Tadpo3S8M ]
Of note, its faster to pop the entry balloon immediately and grab onto the ledge of the platform below, but you have to scrub the ledge to prevent the game from glitching out and killing Tobe on his next jump.
Ledge Scrub: [ http://www.youtube.com/watch?v=DOUiCypwZCM ]
The route laid out is a no-damage route, but you can save time by running through several of the plants if necessary. Health isnt too much of a concern on this level, and Tobe has enough to spare at this point. Tobes Vertical Adventure - 1-3 new route (descent)](https://i.ytimg.com/vi/oGNY6sHY8iA/mqdefault.jpg)
![Tobes Vertical Adventure - Floor Door (speedrun trick)
This glitch is actually relatively infamous in that many people encounter it, but replicating it is difficult. People often get stuck inside the crumbling blocks inside the second map (shown in the second clip) while sliding down this long wall in the Mystic Caverns.
To execute this, you need to hold the direction of the wall until youre extremely close to the floor. (The higher up the wall you are when you begin the slide, the easier it is to perform due to an increase of speed.) Once youre close to the floor, let go of the direction and Tobe or Nana will continue to slide for a block or two after release. The timing is very tight and very tricky.
You must have at least four blocks to perform this trick.
If youve gotten stuck or fallen through blocks and cant get out, there are a few things you can do. If you are near a treasure box, you can use the Slick Pick to get out: [ http://www.youtube.com/watch?v 240w0mNyms ]
If the Slick Pick is not an option, try jumping repeatedly and activating a balloon. This increases your hitbox and can potentially get you out of the situation. Failing that, pause the game and select Retry. Tobes Vertical Adventure - Floor Door (speedrun trick)](https://i.ytimg.com/vi/p0Tadpo3S8M/mqdefault.jpg)
![Slip CQC [glitch] - Dark Storm VR Missions
You can do a whole bunch of different things in the middle of a CQC takedown, including repositioning, firing, and reloading. This is also a good way to trigger the Floor Assassin glitch:
Floor Assassin: [ https://www.youtube.com/watch?v=SUTlA6qJOuA ]
After activating the takedown animation, you can perform a combat roll to slip past the guard and finish up the kill from a distance. This lets you move behind an obstacle or push Amber further forward. Additionally, if youre holding a semi-automatic weapon like the assault rifle or the SMG, its possible to fire before the takedown and continue holding it through the rest of attack, letting you shoot other guards at the same time. And lastly, you can reload just before CQC to trigger a funny looking death.
Obviously, the problem is that the player states werent locked off and disabled between actions. Rolling is a pretty clear case of accidentally leaving it in the players moveset during specific moves. While firing your gun is normally impossible during CQC, theres nothing telling the game to stop firing if the player was already doing it. Similarly, reloading is queued before the melee attack but not interrupted.
I imagine this could have some use in some very scripted situations, though reloading and rolling are the only quiet actions. Firing your assault rifle isnt going to be useful unless you have a very clear path and predictable circumstance. Given that the guards spawn at the entrance and/or exit of every map, that might be tough to determine.
Also note that diving and then performing the takedown allows you to very easily slip into the Floor Assassin state, meaning that you have a faster way of getting there than crouching and going prone repeatedly.
Despite the video, I actually enjoy this game a lot even in this pretty glitchy state, and Id love to see it finished. If it looks interesting to you, be sure to check out the Kickstarter or download the demo on Steam and try it yourself.
Kickstarter: [ https://www.kickstarter.com/projects/1201252455/dark-storm-ascension ]
Steam: [ http://store.steampowered.com/app/395150/ ] Slip CQC [glitch] - Dark Storm VR Missions](https://i.ytimg.com/vi/pABdvWFSf2M/mqdefault.jpg)

![Tobes Vertical Adventure - Sign death reset
Heres a simple oversight involving dying and the signs located in the first two maps of the Mystic Caverns. Despite falling to your death, you can press down to activate a sign as long as its done within the second where the death animation plays out. Reading the sign retriggers the death animation.
While youre activating the sign over and over, you can also make yourself jump while dead if youre quick enough.
This is easiest to do on a new game with Nana, since you can perform a double jump and immediately fall onto a sign to try this out.
A similar glitch is the Sign Slide: [ http://www.youtube.com/watch?v=0GG87_tebQs ]
I should have some more crazy sign trick to show soon thanks to PewableShift! Tobes Vertical Adventure - Sign death reset](https://i.ytimg.com/vi/pjd0alwm-1A/mqdefault.jpg)

