GITS: SAC (PS2) - Kicking into 3-A vent @DukeSetz
GITS: SAC (PS2) - Kicking into 3-A vent  @DukeSetz
Uploaded September 2012 | Updated September 2026, 2 weeks ago
In 3-A, you have to drive a Jamison-type robot through a broken vent and have it activate a console on the other side of the door to let Motoko through. Once Motoko gets to this side, though, you can return to the exit of the vent and force yourself into it. Normally, the game bars you from squeezing your way in by crouching on both sides of the grate, but if you do a melee combo while holding back on the analogue stick, the final kick will force the Major into the vent where you can continue meleeing or crawl to the other side.

Unfortunately, this same trick doesn't work on the "entrance" side of the vent, meaning this can only be used for backtracking at the moment. If it could be performed by kicking into the entrance vent, you could completely bypass the Jamison-type controlling segment, which could save upwards of 10-15 seconds.

At the end of the video, I also show off that doing a normal combo will push you through the floor. This doesn't seem to work on my physical copy, so that could just be a problem with the emulation.
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DukeSetz |

GITS: SAC (PS2) - Kicking into 3-A vent

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