02 Creating The Main Menu @Open3DEngine
02 Creating The Main Menu  @Open3DEngine
Uploaded May 2023 | Updated September 2026, 3 weeks ago
In this tutorial, we will show you how to create a main menu for a wave shooter game using the Open 3D Engine (O3DE) and the UI Editor. We will start by setting up a basic level in O3DE and importing the necessary assets. Then, we will use the UI Editor to design and create the various elements of the main menu, including buttons, text, and images. By the end of this tutorial, you will have a fully functional main menu for your wave shooter game, complete with intuitive navigation, appealing graphics, and customizable options. Whether you are a seasoned game developer or just starting out, this tutorial is the perfect way to learn how to create a main menu using O3DE and the UI Editor.

Speaker: Alex Damarjian, Technical Trainer (AWS Game Tech)

Chapters/Timestamps:
00:00 - Intro
00:36 - Creating a Entity
01:28 - UI Editor
01:40 - Entity Outliner
04:42 - Script Canvas

Video Callouts:
GitHub Project Repo:
github.com/o3de/Protect-the-Moon

Link to part 3:
Setting Up Project Assets: youtu.be/r0JNHOtevPA

Helpful Links:
Try the O3DE Developer Preview today: o3de.org

O3DE GitHub: github.com/o3de/o3de
Get started with O3DE: o3de.org/docs/welcome-guide
O3DE Documentation: o3de.org/docs
Join the O3DE Discord Server: discord.gg/xNb2q4SJKJ
Join the O3DE GitHub Discussions (Forums): github.com/o3de/o3de/discussions
Follow O3DE on Twitter: twitter.com/o3dengine

#Open3DEngine #O3DE
02 Creating The Main MenuLandscapes and World Building with O3DEAdventures in AI: How to use O3DE for Advanced Machine LearningSetting Up O3DE From the InstallerO3DE Sample ContentJourney through the Animation SystemPorting Assets from Sketchfab into O3DEA Cloud-based Large Terrain System for O3DE GemsBuilding a Water System for O3DE07 Scoring and Lives Part 105 Enemies & SpawningIntroducing the Minimal Game Templates for O3DE
Open 3D Engine |

02 Creating The Main Menu

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