Uploaded December 2021 | Updated September 2026, 2 weeks ago
A developer overview visual guide for Open 3D Engine (O3DE). This video walkthrough will guide the viewer through the process of installing O3DE using the O3DE installer.
Speaker: Alex Damarjian, Technical Trainer (AWS Game Tech)
Chapters/Timestamps:
00:00 - Intro
00:45 - Software Prerequisites
00:46 - Installing O3DE
01:46 - Installer Icons
Helpful Links:
Try the O3DE Developer Preview today: o3de.org
O3DE GitHub: github.com/o3de/o3de
Get started with O3DE: o3de.org/docs/welcome-guide
O3DE Documentation: o3de.org/docs
Join the O3DE Discord Server: discord.gg/xNb2q4SJKJ
Join the O3DE GitHub Discussions (Forums): github.com/o3de/o3de/discussions
Follow O3DE on Twitter: twitter.com/o3dengine
#Open3DEngine #O3DE
A developer overview visual guide for Open 3D Engine (O3DE). This video walkthrough will guide the viewer through the process of installing O3DE using the O3DE installer.
Speaker: Alex Damarjian, Technical Trainer (AWS Game Tech)
Chapters/Timestamps:
00:00 - Intro
00:45 - Software Prerequisites
00:46 - Installing O3DE
01:46 - Installer Icons
Helpful Links:
Try the O3DE Developer Preview today: o3de.org
O3DE GitHub: github.com/o3de/o3de
Get started with O3DE: o3de.org/docs/welcome-guide
O3DE Documentation: o3de.org/docs
Join the O3DE Discord Server: discord.gg/xNb2q4SJKJ
Join the O3DE GitHub Discussions (Forums): github.com/o3de/o3de/discussions
Follow O3DE on Twitter: twitter.com/o3dengine
#Open3DEngine #O3DE



![A Cloud-based Large Terrain System for O3DE Gems
[From O3DeCon 2021] Under the O3DE framework, a cloud-based terrain system is proposed here to support city wide scale rendering in real time while providing a good visual quality. This enables the potential for O3DE building a metaverse world of large scale. To support this scale in runtime, the terrain system consists of an efficient streaming modular that can minimize the data transfers between platforms or IO operations, a smooth adaptive tessellation method to provide both a good visual quality and rendering performance, a virtual-texture based material system to support high quality texture rendering and an efficient culling method for fast visibility tests. Editing on this scale of terrain remains a big challenge. Provided by the power of cloud computing and AI-driven data processing, massive procedural generations for height maps, textures, cloud points, etc. the editing experience can be improved using this cloud platform.
Speaker: Chen Wei, Huawei A Cloud-based Large Terrain System for O3DE Gems](https://i.ytimg.com/vi/xbhGbSbKpvM/mqdefault.jpg)



![Introducing the Minimal Game Templates for O3DE
Follow along as Matteo Grasso introduces the Minimal Game Templates for O3DE!
Matteo is a software engineer and founder of DIGIBL Studio in Italy, where hes building tools and resources to support students, teachers, employees, and developers with innovative learning techniques.
Dont miss this walkthrough and see how these templates can help you jumpstart your next O3DE project!
If you have questions, we encourage you to explore some resources and documentation that might address your query:
• Join the Discord Server [https://discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [https://discord.com/channels/805939474655346758/805939474655346764]
• Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer youre looking for. [https://www.docs.o3de.org/docs/]
• Good First Issues: Take a look at our list of Good First Issues. These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [https://o3de.org/contribute/#first-issue] Introducing the Minimal Game Templates for O3DE](https://i.ytimg.com/vi/z5VwAG9SC-4/mqdefault.jpg)