07 Scoring and Lives Part 1 @Open3DEngine
07 Scoring and Lives Part 1  @Open3DEngine
Uploaded May 2023 | Updated September 2026, 3 weeks ago
Welcome to this tutorial on how to set up a Scoring and Lives HUD in O3DE!

In this video, we will go through the step-by-step process of creating a scoring and lives HUD using Script Canvas in O3DE. Script Canvas is a powerful visual scripting tool that allows you to create complex gameplay behaviors without writing any code.

We will begin by setting up the basic HUD elements in the game engine, such as the score counter and lives indicator. Then we will create a script using Script Canvas that updates the HUD elements based on the player's actions. For example, we can create a behavior where the score increases when the player hits an enemy, and the lives decrease when the player takes damage.

Speaker: Starr Shaw Technical Artist (AWS Game Tech)

Chapters/Timestamps:
00:00 - Intro
00:36 - Software Prerequisites
00:57 - Create A Project
01:40 - Create A Level
01:52 - Perspective View Navigation

Video Callouts:
GitHub Project Repo:
github.com/o3de/Protect-the-Moon

Link to part 8:
Scoring and Lives Part 12: youtu.be/2_9XsWPM-kM

Helpful Links:
Try the O3DE Developer Preview today: o3de.org

O3DE GitHub: github.com/o3de/o3de
Get started with O3DE: o3de.org/docs/welcome-guide
O3DE Documentation: o3de.org/docs
Join the O3DE Discord Server: discord.gg/xNb2q4SJKJ
Join the O3DE GitHub Discussions (Forums): github.com/o3de/o3de/discussions
Follow O3DE on Twitter: twitter.com/o3dengine

#Open3DEngine #O3DE
07 Scoring and Lives Part 105 Enemies & SpawningIntroducing the Minimal Game Templates for O3DE
Open 3D Engine |

07 Scoring and Lives Part 1

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