05 Enemies & Spawning @Open3DEngine
05 Enemies & Spawning  @Open3DEngine
Uploaded May 2023 | Updated September 2026, 3 weeks ago
Welcome to this tutorial on how to use Script Canvas to spawn enemies, have them shoot, and much more in O3DE! In this video, we will go through the step-by-step process of using Script Canvas in O3DE to create a basic enemy AI that can spawn enemies, have them shoot, and react to the player's movements. Script Canvas is a powerful visual scripting tool that allows you to create complex gameplay behaviors without writing any code.

Speaker: Carl Domingo, Technical Trainer (AWS Game Tech)

Chapters/Timestamps:
00:00 - Intro
00:20 - Enemy Prefab Overview
00:40 - Script Canvas Enemy Overview
05:38 - Script Canvas Spawner Overview

Video Callouts:
GitHub Project Repo:
github.com/o3de/Protect-the-Moon

Link to part 6:
Projectiles & Collision: youtu.be/Jqolu6iSQzM

Helpful Links:
Try the O3DE Developer Preview today: o3de.org

O3DE GitHub: github.com/o3de/o3de
Get started with O3DE: o3de.org/docs/welcome-guide
O3DE Documentation: o3de.org/docs
Join the O3DE Discord Server: discord.gg/xNb2q4SJKJ
Join the O3DE GitHub Discussions (Forums): github.com/o3de/o3de/discussions
Follow O3DE on Twitter: twitter.com/o3dengine

#Open3DEngine #O3DE
05 Enemies & SpawningIntroducing the Minimal Game Templates for O3DE
Open 3D Engine |

05 Enemies & Spawning

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