Landscapes and World Building with O3DE @Open3DEngine
Landscapes and World Building with O3DE  @Open3DEngine
Uploaded November 2022 | Updated September 2026, 2 weeks ago
Over the years, many creative teams have discovered that it is difficult and time-consuming to create high-fidelity content in large-scale game environments. The size of 3D worlds has increased exponentially, and manual workflows like manually sculpting areas of terrain or hand placing hundreds of plant instances doesn't scale well with production needs. O3DE includes a set of systems, tooling, and workflows for generating high-fidelity terrain, as well as authoring vegetation biomes and procedurally placing them across landscapes. In this workshop, we will build an example world, which utilizes the new terrain system and workflows, then we author a vegetation biome and show how to place it in the world. 1. Creating a new level and setting up global lighting for an outdoor scene 2. Crafting the default PostFX Look. 3. Generating terrain data in a DCC tool. 4. Setting up terrain in O3DE. 5. Crafting detail maps for splatting on terrain. 6. Applying detail materials to terrain. 7. Authoring a procedural biome (decorate object set) 8. Setting up surface data (placement maps) 9. Adding biomes to the world.

Speaker: Jonny Galloway, Amazon

Prerequisites:
Install, or clone/build O3DE
Either build the installer yourself (cmake --build build/windows_vs2019 --target INSTALL --config profile), or download the 22.10 release, or download the latest nightly install build o3debinaries.org/development/Latest/Windows/o3de_installer.exe
Should also work with latest nightly, or Oct latest release
Clone the workshop repo:
git clone github.com/o3de/o3de-workshops-2022.git
Open windows CMD
Change directory into o3de engine:
-cd C:\path\to\o3de\scripts
Register the engine (this will ensure the user home .o3de manifest is initialized)
-o3de register —this-engine
Register the workshop asset gems (this command will recursively scan input path and registers all paths with gem.json files into the ~/.o3de/o3de_manifest.json)
-o3de register —all-gems-path C:\path\to\o3de-workshops-2022\Gems
Start the O3DE.exe (project manager) and ass the project
O3DE - New Project ... (button dropdown) - Open Existing Project
C:\path\to\o3de-workshops-2022\Projects\Procedural-Worlds
Build the Project: Procedural-Worlds
Open the Editor for the Procedural-Worlds project
Landscapes and World Building with O3DEAdventures in AI: How to use O3DE for Advanced Machine LearningSetting Up O3DE From the InstallerO3DE Sample ContentJourney through the Animation SystemPorting Assets from Sketchfab into O3DEA Cloud-based Large Terrain System for O3DE GemsBuilding a Water System for O3DE07 Scoring and Lives Part 105 Enemies & SpawningIntroducing the Minimal Game Templates for O3DE
Open 3D Engine |

Landscapes and World Building with O3DE

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