Uploaded October 2017 | Updated September 2026, 2 days ago
WWF Wrestlefest. Possibly the best Wrestling Arcade game of all time. It's so sad that Tecmo lost the license to this, otherwise we would have probably had this on Super Nintendo instead of the LJN disasters.
If I were Tecmo, I would have released a port to the SNES anyway, and just used generic lookalikes. I know I still would have bought it.
Emulator used: Final Burn Alpha 02:97.42
SoftFX Algorithm used: 4xBR Rounded (it looks absolutely amazing)
Run time: 15m03s
Run skill: Quite a bit of random and cunning.
Trying to cheese the system by getting quick ring outs.
When that doesn't work, abuse your finisher. It's recommended that you use someone like Hogan, who can repeat their finisher and then if you want that extra kick, switch to someone with a pin or submission in their finisher and it's practically guaranteed to get a win. Which you will likely want to do because the AI can kick out of a pin attempt that involved only one finisher, and when they kick out, they will often go for a tag, and get it more often than not.
WWF Wrestlefest. Possibly the best Wrestling Arcade game of all time. It's so sad that Tecmo lost the license to this, otherwise we would have probably had this on Super Nintendo instead of the LJN disasters.
If I were Tecmo, I would have released a port to the SNES anyway, and just used generic lookalikes. I know I still would have bought it.
Emulator used: Final Burn Alpha 02:97.42
SoftFX Algorithm used: 4xBR Rounded (it looks absolutely amazing)
Run time: 15m03s
Run skill: Quite a bit of random and cunning.
Trying to cheese the system by getting quick ring outs.
When that doesn't work, abuse your finisher. It's recommended that you use someone like Hogan, who can repeat their finisher and then if you want that extra kick, switch to someone with a pin or submission in their finisher and it's practically guaranteed to get a win. Which you will likely want to do because the AI can kick out of a pin attempt that involved only one finisher, and when they kick out, they will often go for a tag, and get it more often than not.









![スイートホーム [Sweet Home] RTA Any% 1h01m08s
Sweet Home was released by Capcom for the Famicom in 1989.
It was never released in America likely for censorship reasons.
It was released to coincide with a feature film on the same day..
To see this game in English, click here: https://www.youtube.com/watch?v=EzrqjLtC66o
For more information on the translation, please visit:
http://www.gamefaqs.com/boards/563467-sweet-home
and
http://server.romhacking.net/translations/2853/
Emulator Used: BizHawk 1.9.0
Shader Used: 5xBR
Run Skill Level: Succumb to randomness.
This game has a good many chances to completely kill a single segment run. Luckily, as far as RPGs go, this game is relatively short. Clocking in at around an hour to complete.
Almost every enemy in the game has a random chance of doing a move that will cause a status effect to one of your party members. Each time they use the status causing attack, it has a chance of missing. If it lands, the run is over. The only exception is curse. Curse will slowly take away the Mind Points of a character and ends when they are depleted.
Sub hour should be possible using this strategy with better luck and execution. スイートホーム [Sweet Home] RTA Any% 1h01m08s](https://i.ytimg.com/vi/cuQSJC7cGBI/mqdefault.jpg)
