Uploaded October 2016 | Updated September 2026, 2 days ago
Rockman Megaworld was released in Japan for the Sega Megadrive by Capcom in 1994. It never saw a release in North America outside of the commercial failure that was the Sega Channel.
Run Skill Level: Intermediate
This run uses no glitches.
Emulator Used: BizHawk 1.9.0
Shader Used: 5xBR Download here:
drive.google.com/file/d/0B5TtlrN7QKkIN1NWQUctd1BOU2M/view?usp=sharing
5xBR and xBRZ are graphic filters designed to give the game an HD look. 5xBR was used here, and it looks gorgeous.
Rockman Megaworld was released in Japan for the Sega Megadrive by Capcom in 1994. It never saw a release in North America outside of the commercial failure that was the Sega Channel.
Run Skill Level: Intermediate
This run uses no glitches.
Emulator Used: BizHawk 1.9.0
Shader Used: 5xBR Download here:
drive.google.com/file/d/0B5TtlrN7QKkIN1NWQUctd1BOU2M/view?usp=sharing
5xBR and xBRZ are graphic filters designed to give the game an HD look. 5xBR was used here, and it looks gorgeous.





![スイートホーム [Sweet Home] RTA Any% 1h01m08s
Sweet Home was released by Capcom for the Famicom in 1989.
It was never released in America likely for censorship reasons.
It was released to coincide with a feature film on the same day..
To see this game in English, click here: https://www.youtube.com/watch?v=EzrqjLtC66o
For more information on the translation, please visit:
http://www.gamefaqs.com/boards/563467-sweet-home
and
http://server.romhacking.net/translations/2853/
Emulator Used: BizHawk 1.9.0
Shader Used: 5xBR
Run Skill Level: Succumb to randomness.
This game has a good many chances to completely kill a single segment run. Luckily, as far as RPGs go, this game is relatively short. Clocking in at around an hour to complete.
Almost every enemy in the game has a random chance of doing a move that will cause a status effect to one of your party members. Each time they use the status causing attack, it has a chance of missing. If it lands, the run is over. The only exception is curse. Curse will slowly take away the Mind Points of a character and ends when they are depleted.
Sub hour should be possible using this strategy with better luck and execution. スイートホーム [Sweet Home] RTA Any% 1h01m08s](https://i.ytimg.com/vi/cuQSJC7cGBI/mqdefault.jpg)




