Uploaded October 2016 | Updated September 2026, 3 hours ago
Chip 'n' Dale: Rescue Rangers was released for the NES by Capcom in 1990.
Emulator Used: BizHawk 1.9.0
Shader Used: 5xBR Download here:
drive.google.com/file/d/0B5TtlrN7QKkIN1NWQUctd1BOU2M/view?usp=sharing
Run Time: 11m56s (could be much shorter by pressing start during Gadget's level explanations.)
Run Skill Level: Easy
This game is great. This is how you make a game when children are your main audience. And yes, this game gave me a really tough time as a child. If only I would have known how easy the game is when you just press on and jump over everything.
5xBR and xBRZ make the game look great.
Chip 'n' Dale: Rescue Rangers was released for the NES by Capcom in 1990.
Emulator Used: BizHawk 1.9.0
Shader Used: 5xBR Download here:
drive.google.com/file/d/0B5TtlrN7QKkIN1NWQUctd1BOU2M/view?usp=sharing
Run Time: 11m56s (could be much shorter by pressing start during Gadget's level explanations.)
Run Skill Level: Easy
This game is great. This is how you make a game when children are your main audience. And yes, this game gave me a really tough time as a child. If only I would have known how easy the game is when you just press on and jump over everything.
5xBR and xBRZ make the game look great.

![スイートホーム [Sweet Home] RTA Any% 1h01m08s
Sweet Home was released by Capcom for the Famicom in 1989.
It was never released in America likely for censorship reasons.
It was released to coincide with a feature film on the same day..
To see this game in English, click here: https://www.youtube.com/watch?v=EzrqjLtC66o
For more information on the translation, please visit:
http://www.gamefaqs.com/boards/563467-sweet-home
and
http://server.romhacking.net/translations/2853/
Emulator Used: BizHawk 1.9.0
Shader Used: 5xBR
Run Skill Level: Succumb to randomness.
This game has a good many chances to completely kill a single segment run. Luckily, as far as RPGs go, this game is relatively short. Clocking in at around an hour to complete.
Almost every enemy in the game has a random chance of doing a move that will cause a status effect to one of your party members. Each time they use the status causing attack, it has a chance of missing. If it lands, the run is over. The only exception is curse. Curse will slowly take away the Mind Points of a character and ends when they are depleted.
Sub hour should be possible using this strategy with better luck and execution. スイートホーム [Sweet Home] RTA Any% 1h01m08s](https://i.ytimg.com/vi/cuQSJC7cGBI/mqdefault.jpg)








