Uploaded January 2026 | Updated September 2026, 3 weeks ago
I missed an item behind the lab, so nab that first. Leave the realm via the Forest Mound and we'll see Emma expirmenting with a flying machine, however we'll need the pair of Gemini Circuits in order to achieve full flight.
Head SE to Gemini's Corpse to get this process under way.
There's a few wall crack for an early pair of jewels, take both from the statues to use later. You'll find a third wall crack hiding a statue, place a jewel inside this for another of Rudy's ARMs, and then take it back out. The next statue needs a jewel to progress, so put it in.
You'll find another statue to put a jewel in, do so and take the jewels out of the statue then head back and take the jewel out of the first statue to, and you'll then find another statue after putting out fires, before a pair to put some in after the save point. You'll find Rudy's Power Glove which you can use to punch the chests off the statues and then punch the grappling pillar across the gap. Proceed to fight the Mech Drake.
The usual boss fight tactics work, add a Lucky Card into the mix this time.
We'll get the first Gemini Circuit, and can head back to Adlehyde, but make sure to nab Jack's Fast Draw on the way out.
Pay again for the restoration efforts then head back to Emma and we'll see McDullen and the Sweet Candy come under fire and end up ship wrecked.
Restore again after the cutscene and nab the Circuit from the Ship Graveyard.
Head to the secret store in Adlehyde behind the book case and buy upgrades and Goat Dolls. Also sell some unnecessary items and upgrade the Phaser.
Head to Emma and we'll have the ability to fly.
Head NE to find a small clearing in the mountains, and you can enter the Ancient Altar on the W side for the Sword Rune. From here look for a castle surrounded by a ring of mountains in the SE to find Pandemonium.
You'll quickly find a save point in side. Continue on. Using the Prison/Lucky Shot combo on the Stux enemy results in a Nectar, so it may be a good idea to farm some now whilst grinding if you wish.
You'll encounter Alhazad and Jack will see Elmina again, with her no longer being part of Alhazad's plans. Turask is then loose on us. Use a Lucky Card and apply the normal strategies, shifting into the Phaser now if you upgraded it enough, and using Rainbow with Cecilia for massive damage when she doesn't need to heal (ridding the poison status is kind of pointless).
The party will then be put in separate jails, and we'll be playing as Jack, well Hanpan more specifically first. Hanpan will find a route to unlock Jack's cell and we'll find a switch to unlock Cecilia. Switch between the two to minimise encounters (moreso for Cecilia than anything). Next up free Rudy and proceed until he hits a barrier, then back to Jack until a switch, then Cecilia to a switch, and back and forth a few times until the party is back together.
A little more exploring and you'll come across the Demon Prophet boss battle. Another use for the Lucky Card. Buff Jack rather than debuff the boss, and you'll find yourself having a better time, probably doing over 8K per round with Jack and Rudy.
You'll come to another save point and ANOTHER boss very shortly after.
Shazam can dispel buffs, but Hyper on Jack is still worth it, as is Slow Down and of course another Lucky Card.
Head further in after the boss battle and the Tear Drop will react. You'll come to a crystal and you'll hear the villains divulging their plans to use satellites from space to disrupt the lay lines (misspelled as ray lines) of the Guardians. The Darkness Tear then activates and we see catastrophic events begin to unfold. Jack attacks the crystal, freeing Lady Harkan.
We then get a flashback of Elmina whilst Jack is out of commission.
Make another contribution and save to end the part.
0:00 - Vassim's Lab
6:40 - Gemini's Corpse
22:35 - Mech Drake Boss Battle
51:30 - Pandemonium
55:20 - Turask Boss Battle
1:08:50 - Demon Prophet Boss Battle
1:13:20 - Shazam Boss Battle
I missed an item behind the lab, so nab that first. Leave the realm via the Forest Mound and we'll see Emma expirmenting with a flying machine, however we'll need the pair of Gemini Circuits in order to achieve full flight.
Head SE to Gemini's Corpse to get this process under way.
There's a few wall crack for an early pair of jewels, take both from the statues to use later. You'll find a third wall crack hiding a statue, place a jewel inside this for another of Rudy's ARMs, and then take it back out. The next statue needs a jewel to progress, so put it in.
You'll find another statue to put a jewel in, do so and take the jewels out of the statue then head back and take the jewel out of the first statue to, and you'll then find another statue after putting out fires, before a pair to put some in after the save point. You'll find Rudy's Power Glove which you can use to punch the chests off the statues and then punch the grappling pillar across the gap. Proceed to fight the Mech Drake.
The usual boss fight tactics work, add a Lucky Card into the mix this time.
We'll get the first Gemini Circuit, and can head back to Adlehyde, but make sure to nab Jack's Fast Draw on the way out.
Pay again for the restoration efforts then head back to Emma and we'll see McDullen and the Sweet Candy come under fire and end up ship wrecked.
Restore again after the cutscene and nab the Circuit from the Ship Graveyard.
Head to the secret store in Adlehyde behind the book case and buy upgrades and Goat Dolls. Also sell some unnecessary items and upgrade the Phaser.
Head to Emma and we'll have the ability to fly.
Head NE to find a small clearing in the mountains, and you can enter the Ancient Altar on the W side for the Sword Rune. From here look for a castle surrounded by a ring of mountains in the SE to find Pandemonium.
You'll quickly find a save point in side. Continue on. Using the Prison/Lucky Shot combo on the Stux enemy results in a Nectar, so it may be a good idea to farm some now whilst grinding if you wish.
You'll encounter Alhazad and Jack will see Elmina again, with her no longer being part of Alhazad's plans. Turask is then loose on us. Use a Lucky Card and apply the normal strategies, shifting into the Phaser now if you upgraded it enough, and using Rainbow with Cecilia for massive damage when she doesn't need to heal (ridding the poison status is kind of pointless).
The party will then be put in separate jails, and we'll be playing as Jack, well Hanpan more specifically first. Hanpan will find a route to unlock Jack's cell and we'll find a switch to unlock Cecilia. Switch between the two to minimise encounters (moreso for Cecilia than anything). Next up free Rudy and proceed until he hits a barrier, then back to Jack until a switch, then Cecilia to a switch, and back and forth a few times until the party is back together.
A little more exploring and you'll come across the Demon Prophet boss battle. Another use for the Lucky Card. Buff Jack rather than debuff the boss, and you'll find yourself having a better time, probably doing over 8K per round with Jack and Rudy.
You'll come to another save point and ANOTHER boss very shortly after.
Shazam can dispel buffs, but Hyper on Jack is still worth it, as is Slow Down and of course another Lucky Card.
Head further in after the boss battle and the Tear Drop will react. You'll come to a crystal and you'll hear the villains divulging their plans to use satellites from space to disrupt the lay lines (misspelled as ray lines) of the Guardians. The Darkness Tear then activates and we see catastrophic events begin to unfold. Jack attacks the crystal, freeing Lady Harkan.
We then get a flashback of Elmina whilst Jack is out of commission.
Make another contribution and save to end the part.
0:00 - Vassim's Lab
6:40 - Gemini's Corpse
22:35 - Mech Drake Boss Battle
51:30 - Pandemonium
55:20 - Turask Boss Battle
1:08:50 - Demon Prophet Boss Battle
1:13:20 - Shazam Boss Battle










