Uploaded November 2022 | Updated September 2026, 3 weeks ago
Welcome & State of the Open 3D Foundation
Speaker: Royal O’Brien, GM of Digital Media & Games, Linux Foundation; Executive Director, Open 3D Foundation
Welcome & State of the Open 3D Foundation
Speaker: Royal O’Brien, GM of Digital Media & Games, Linux Foundation; Executive Director, Open 3D Foundation

![O3DE 25.05.0 Release Plan
Tune in to hear about the O3DE 25.05.0 Release.
If you have questions, we encourage you to explore some resources and documentation that might address your query:
• Join the Discord Server [https://discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [https://discord.com/channels/805939474655346758/805939474655346764]
• Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer youre looking for. [https://www.docs.o3de.org/docs/]
• Good First Issues: Take a look at our list of Good First Issues. These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [https://o3de.org/contribute/#first-issue] O3DE 25.05.0 Release Plan](https://i.ytimg.com/vi/wJsdjopzK64/mqdefault.jpg)







![A Cloud-based Large Terrain System for O3DE Gems
[From O3DeCon 2021] Under the O3DE framework, a cloud-based terrain system is proposed here to support city wide scale rendering in real time while providing a good visual quality. This enables the potential for O3DE building a metaverse world of large scale. To support this scale in runtime, the terrain system consists of an efficient streaming modular that can minimize the data transfers between platforms or IO operations, a smooth adaptive tessellation method to provide both a good visual quality and rendering performance, a virtual-texture based material system to support high quality texture rendering and an efficient culling method for fast visibility tests. Editing on this scale of terrain remains a big challenge. Provided by the power of cloud computing and AI-driven data processing, massive procedural generations for height maps, textures, cloud points, etc. the editing experience can be improved using this cloud platform.
Speaker: Chen Wei, Huawei A Cloud-based Large Terrain System for O3DE Gems](https://i.ytimg.com/vi/xbhGbSbKpvM/mqdefault.jpg)
