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SketchpunkLabs | WebGL2 : 070 : Simple Noise Texture Generation @SketchpunkLabs | Uploaded 6 years ago | Updated 2 days ago
So we're going to start exploring generating textures ourselves. We'll begin on how to draw to a 2D canvas then play around with perlin noise to generate textures that we can then later pass to the GPU to render in webgl. Hopefully this is the beginning of putting together a system in which we can mix and match different algorithms to generate some unique textures and animations.

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Links of Interest

http://flafla2.github.io/2014/08/09/perlinnoise.html

http://devmag.org.za/2009/04/25/perlin-noise/

http://gamelogic.co.za/2014/06/17/cloudy-noise-on-a-hex-grid/

http://www.redblobgames.com/grids/hexagons/

http://libnoise.sourceforge.net/docs/classnoise_1_1module_1_1Perlin.html

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WebGL2 : 070 : Simple Noise Texture GenerationWebGL2 : 074 : Voxel Ray IntersectionWebGL2 : 078 : Stamina WheelPrototyping Video Textures on CubeWebGL2 : 112 : Quaternion Hinge Constraint / LimitWebGL2 : 097 : ECS P1: Components and EntitiesWebGL2 : 113 : Quaternion Ball Constraint / Limit001 : A Triangle : WebGL 2 WebGPUWebGL2 : 111 : Quaternion Cone ConstraintFun with WebGL 2.0 : 033 : Barycentric Coordinates and WireframesWebGL2 : 100 : ECS P4: Input HandlinggetSource : Bezier Splines in 2D and 3D

WebGL2 : 070 : Simple Noise Texture Generation @SketchpunkLabs