Uploaded March 2018 | Updated September 2026, 2 weeks ago
Not shown in the loadout values:
Max Berserker Stack adds 75% Attack Speed
Max Arcane Strike Adds 40% Attack Speed
Cat's Eye adds a flat Crit chance bonus to all attacks (allowing Berserker, Arcane Strike to trigger easily).
The high attack speed and multiple projections per attack easily allow Sarpa to build a combo counter, which in turn amplifies damage through Blood Rush.
When Cat's Eye drops, your ability to crit will fall, lowering your DPS, but through Rest high amounts of damage can still be attained. Even without Rest, raw shots on enemies at this rate is enough to kill non armored targets fairly quickly.
For armored heavies, Sharpened Claws can remove it in a single hit allowing the same kind of damage to be done to even a level 150 Bombard, Napalm or Gunner.
Alternatively, a high status Corrosive weapon such as Pox can be used to remove armor before attacking and also amplify damage significantly through Condition Overload.
*Hydroid's Corroding Barrage can also be used with this build well since it will remove armor from targets while CCing them and applying a Corrosive status effect, amplifying your damage through Condition Overload and freeing you up to use only Sarpa for most enemies.*
It is an odd, but surprisingly fun, flexible and effective build I like to use in various situations.
Not shown in the loadout values:
Max Berserker Stack adds 75% Attack Speed
Max Arcane Strike Adds 40% Attack Speed
Cat's Eye adds a flat Crit chance bonus to all attacks (allowing Berserker, Arcane Strike to trigger easily).
The high attack speed and multiple projections per attack easily allow Sarpa to build a combo counter, which in turn amplifies damage through Blood Rush.
When Cat's Eye drops, your ability to crit will fall, lowering your DPS, but through Rest high amounts of damage can still be attained. Even without Rest, raw shots on enemies at this rate is enough to kill non armored targets fairly quickly.
For armored heavies, Sharpened Claws can remove it in a single hit allowing the same kind of damage to be done to even a level 150 Bombard, Napalm or Gunner.
Alternatively, a high status Corrosive weapon such as Pox can be used to remove armor before attacking and also amplify damage significantly through Condition Overload.
*Hydroid's Corroding Barrage can also be used with this build well since it will remove armor from targets while CCing them and applying a Corrosive status effect, amplifying your damage through Condition Overload and freeing you up to use only Sarpa for most enemies.*
It is an odd, but surprisingly fun, flexible and effective build I like to use in various situations.










