Valve Source Code 2013 Tutorial (Episode 35): Implementing Hitmarkers/Hitnumbers @TheMaster974
Valve Source Code 2013 Tutorial (Episode 35): Implementing Hitmarkers/Hitnumbers  @TheMaster974
Uploaded May 2025 | Updated September 2026, 14 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I showcase how you can add Battlefield/Call of Duty style hitmarkers into your Source mod. I also include some improvements to this feature that allow the hitmarkers to be displayed at the point where damage is inflicted while also adding hitnumbers. I have to give a massive thank you to Ferrety for making the original guide and to @WadDeIz_Real for the providing the code that improves this feature! Please let me know what you think and I will see you for whatever I decide to do next, thanks for watching!

Guide: developer.valvesoftware.com/wiki/Battlefield_Style_Hitmarker

Timestamps
00:00 Introduction
00:56 Original Guide
06:05 Improvements/Hitnumbers
14:44 Testing/Outro

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Valve Source Code 2013 Tutorial (Episode 35): Implementing Hitmarkers/Hitnumbers

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