Uploaded May 2025 | Updated September 2026, 14 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I showcase how you can add Battlefield/Call of Duty style hitmarkers into your Source mod. I also include some improvements to this feature that allow the hitmarkers to be displayed at the point where damage is inflicted while also adding hitnumbers. I have to give a massive thank you to Ferrety for making the original guide and to @WadDeIz_Real for the providing the code that improves this feature! Please let me know what you think and I will see you for whatever I decide to do next, thanks for watching!
Guide: developer.valvesoftware.com/wiki/Battlefield_Style_Hitmarker
Timestamps
00:00 Introduction
00:56 Original Guide
06:05 Improvements/Hitnumbers
14:44 Testing/Outro
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I showcase how you can add Battlefield/Call of Duty style hitmarkers into your Source mod. I also include some improvements to this feature that allow the hitmarkers to be displayed at the point where damage is inflicted while also adding hitnumbers. I have to give a massive thank you to Ferrety for making the original guide and to @WadDeIz_Real for the providing the code that improves this feature! Please let me know what you think and I will see you for whatever I decide to do next, thanks for watching!
Guide: developer.valvesoftware.com/wiki/Battlefield_Style_Hitmarker
Timestamps
00:00 Introduction
00:56 Original Guide
06:05 Improvements/Hitnumbers
14:44 Testing/Outro
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA




![Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I demonstrate how to add Thexa4s PBR shader for the Source engine. Unfortunately, this only seems to be an UnlitGeneric version, plus I cannot tell you how to make textures that make use of this shader, so apologies for this! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Shader Authoring Part 1 (Prerequisite for this guide): https://youtu.be/yqJHtQ0k9g0
Source PBR Shader Link: https://developer.valvesoftware.com/wiki/Adding_PBR_to_Your_Mod
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]](https://i.ytimg.com/vi/nThOxf-N6D8/mqdefault.jpg)

![Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I introduce an alternative method for shader authoring and show how to get into a position to be able to compile custom shaders for your mod by using a modified compiler by SCell555. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Links:
Guide - https://developer.valvesoftware.com/wiki/Shader_Authoring
SCell555s Shader Compiler - https://github.com/SCell555/ShaderCompile/releases/latest
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version]](https://i.ytimg.com/vi/ng7pF8JOB-4/mqdefault.jpg)



![Halo: Reach - Firefight Matchmaking Episode #14 [Playing With James!]
Hey everyone and welcome to another session of Matchmade Firefight games in Halo: Reach! I played the Halo: The Master Chief Collection version of 2 player Firefight for this video, with my brother James @eternalknuckles1993 though without his input. Consider the fact that from now on, I dont have a lot of control over what game modes and maps I play on for this series going forward. Please let me know what you think in the comments and Ill see you next time for whatever I decide to do next!
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Halo: Reach - Firefight Matchmaking Episode #14 [Playing With James!]](https://i.ytimg.com/vi/oBWcjL3Hom0/mqdefault.jpg)