Valve Source Code 2013 Tutorial (Episode 34): Adding a Weapon Drop System @TheMaster974
Valve Source Code 2013 Tutorial (Episode 34): Adding a Weapon Drop System  @TheMaster974
Uploaded May 2025 | Updated September 2026, 14 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I demonstrate how you can add a weapon drop system into your mod, where the currently equipped weapon gets thrown away when the ConCommand DropPrimary is triggered. I also talk about some of the issues that exist with this feature and provide some fixes for them. Please let me know what you think and I will see you for whatever I decide to do next, thanks for watching!

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Valve Source Code 2013 Tutorial (Episode 34): Adding a Weapon Drop SystemValve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]Valve Source Code 2013 Tutorial (Episode 17): Adding The Stunstick & Fixing Glow EffectsValve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version]Source Shorts #32 - Executing Code Based Off The DateGareth Plays: Portal: Prelude RTX Part 2 (Finishing The Test Chamber Course...With Lag!)Playing a Viewer Requested Half-Life 2 Workshop Map! (Bella Bittersweet: Short Circuit)Halo: Reach - Firefight Matchmaking Episode #14 [Playing With James!]Valve Source Code 2013 Tutorial (Episode 36): Shader Authoring Part 5 [Adding Radial Fog]Gareth Showcases: cstrike-sdk-2013 (Downloading & Testing A Counter-Strike Source Mod!)Gareth Plays: Half-Life 2: Raising the Bar: Redux Division 2 Part 2 (Ravenous Ravenholm!)Gareth Plays: Halo: Campaign Evolved Part 6 (343 Guilty Spark)
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Valve Source Code 2013 Tutorial (Episode 34): Adding a Weapon Drop System

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