Uploaded March 2026 | Updated September 2026, 16 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I showcase how to add radial fog from the 20th Anniversary update to Half-Life 2 into a Source 2013 Singleplayer or Multiplayer mod. For Singleplayer mods, the inclusion of this feature requires the compilation of shaders (which is why this video is part of the Shader Authoring set of videos). I need to give a massive thank you to @WadDeIz_Real for making the guide that I followed in the video! Keep in mind that you need to use the Perl/DirectX SDK method to compile shaders if you choose to add this, or get this video to 50 likes, then I will add the code to my GitHub! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Timestamps
00:00 Introduction
00:33 Radial Fog in Source 2013 Multiplayer Mods
02:39 Adding Radial Fog in Source 2013 Singleplayer Mods
21:37 Extra Considerations
23:26 Outro
Links:
Shader Authoring Part 1 - youtu.be/yqJHtQ0k9g0
Guide - developer.valvesoftware.com/wiki/Programming/adding_radial_fog
GitHub - github.com/TheMaster974/source-code-tutorials
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
► My Discord server: discord.gg/AynhkAED4S
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I showcase how to add radial fog from the 20th Anniversary update to Half-Life 2 into a Source 2013 Singleplayer or Multiplayer mod. For Singleplayer mods, the inclusion of this feature requires the compilation of shaders (which is why this video is part of the Shader Authoring set of videos). I need to give a massive thank you to @WadDeIz_Real for making the guide that I followed in the video! Keep in mind that you need to use the Perl/DirectX SDK method to compile shaders if you choose to add this, or get this video to 50 likes, then I will add the code to my GitHub! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Timestamps
00:00 Introduction
00:33 Radial Fog in Source 2013 Multiplayer Mods
02:39 Adding Radial Fog in Source 2013 Singleplayer Mods
21:37 Extra Considerations
23:26 Outro
Links:
Shader Authoring Part 1 - youtu.be/yqJHtQ0k9g0
Guide - developer.valvesoftware.com/wiki/Programming/adding_radial_fog
GitHub - github.com/TheMaster974/source-code-tutorials
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
► My Discord server: discord.gg/AynhkAED4S
![Gareth Showcases: cstrike-sdk-2013 (Downloading & Testing A Counter-Strike Source Mod!)
Hello everyone and welcome to another showcase video, where Ill be looking at a Counter-Strike: Source mod by Rex-08 (big-ups and shoutout!). In this video, I outline how to acquire this code, compile it and launch into it. I have been sitting on this idea for a while now so I apologize for delaying this video for as long as I have! Hopefully you enjoy the video, please let me know what you think and Ill see you next time for whatever I decide to do next. Thanks for watching!
cstrike-sdk-2013: https://github.com/Rex-08/cstrike-sdk-2013 [Link doesnt work ☹]
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Gareth Showcases: cstrike-sdk-2013 (Downloading & Testing A Counter-Strike Source Mod!)](https://i.ytimg.com/vi/oKyl4n0coco/mqdefault.jpg)









