Valve Source Code 2013 Tutorial (Episode 16.5): Fixing SLAM Satchel Charges & Floating Tripmines @TheMaster974
Valve Source Code 2013 Tutorial (Episode 16.5): Fixing SLAM Satchel Charges & Floating Tripmines  @TheMaster974
Uploaded August 2024 | Updated September 2026, 16 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I followup on the SLAM tutorial, outlining how to fix satchel charge behaviour, floating tripmines (hopefully for real this time!) and some additional functionality you may want the satchel charges/tripmines to have. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!

blacklist.h file: github.com/TheMaster974/source-code-tutorials/blob/master/sp/src/game/server/tutorials/blacklist.h

Timestamps
00:00 Introduction
01:36 Fixing Satchel Charges
12:40 Fixing Floating Tripmines
18:53 Additional Functionality (Use & OnPhysGunPickup)

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► Episode 16 (Prerequisite) -- youtu.be/PlR0PIuues0
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Valve Source Code 2013 Tutorial (Episode 16.5): Fixing SLAM Satchel Charges & Floating Tripmines

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