Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version] @TheMaster974
Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version]  @TheMaster974
Uploaded February 2024 | Updated September 2026, 17 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I introduce an alternative method for shader authoring and show how to get into a position to be able to compile custom shaders for your mod by using a modified compiler by SCell555. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!

Links:

Guide - developer.valvesoftware.com/wiki/Shader_Authoring

SCell555's Shader Compiler - github.com/SCell555/ShaderCompile/releases/latest

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Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version]

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