Uploaded October 2025 | Updated September 2026, 15 hours ago
Hello everyone and welcome to another Half-Life 2 workshop campaign playthrough! Today, I am taking a look at Bella Bittersweet: Short Circuit, which was suggested to me by the map's creator (Jujjer on Steam) via email. They had a whole bunch of questions that they wanted answers to, which is what I show off at the start of the video. If you have any input or feedback about this map or my playthrough of it, leave it in the comments! Please note that I did play an older version of this map, so some of the issues that I talk about may have been resolved! As always, don't forget to Like and Subscribe for more Source content! Thanks for watching.
Bella Bittersweet: Short Circuit (Half-Life 2 workshop): steamcommunity.com/sharedfiles/filedetails/?id=3515416818
Timestamps
00:00 Introduction
03:06 Playthrough
34:26 Outro
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
Hello everyone and welcome to another Half-Life 2 workshop campaign playthrough! Today, I am taking a look at Bella Bittersweet: Short Circuit, which was suggested to me by the map's creator (Jujjer on Steam) via email. They had a whole bunch of questions that they wanted answers to, which is what I show off at the start of the video. If you have any input or feedback about this map or my playthrough of it, leave it in the comments! Please note that I did play an older version of this map, so some of the issues that I talk about may have been resolved! As always, don't forget to Like and Subscribe for more Source content! Thanks for watching.
Bella Bittersweet: Short Circuit (Half-Life 2 workshop): steamcommunity.com/sharedfiles/filedetails/?id=3515416818
Timestamps
00:00 Introduction
03:06 Playthrough
34:26 Outro
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
![Halo: Reach - Firefight Matchmaking Episode #14 [Playing With James!]
Hey everyone and welcome to another session of Matchmade Firefight games in Halo: Reach! I played the Halo: The Master Chief Collection version of 2 player Firefight for this video, with my brother James @eternalknuckles1993 though without his input. Consider the fact that from now on, I dont have a lot of control over what game modes and maps I play on for this series going forward. Please let me know what you think in the comments and Ill see you next time for whatever I decide to do next!
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Halo: Reach - Firefight Matchmaking Episode #14 [Playing With James!]](https://i.ytimg.com/vi/oBWcjL3Hom0/mqdefault.jpg)
![Valve Source Code 2013 Tutorial (Episode 36): Shader Authoring Part 5 [Adding Radial Fog]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I showcase how to add radial fog from the 20th Anniversary update to Half-Life 2 into a Source 2013 Singleplayer or Multiplayer mod. For Singleplayer mods, the inclusion of this feature requires the compilation of shaders (which is why this video is part of the Shader Authoring set of videos). I need to give a massive thank you to @WadDeIz_Real for making the guide that I followed in the video! Keep in mind that you need to use the Perl/DirectX SDK method to compile shaders if you choose to add this, or get this video to 50 likes, then I will add the code to my GitHub! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Timestamps
00:00 Introduction
00:33 Radial Fog in Source 2013 Multiplayer Mods
02:39 Adding Radial Fog in Source 2013 Singleplayer Mods
21:37 Extra Considerations
23:26 Outro
Links:
Shader Authoring Part 1 - https://youtu.be/yqJHtQ0k9g0
Guide - https://developer.valvesoftware.com/wiki/Programming/adding_radial_fog
GitHub - https://github.com/TheMaster974/source-code-tutorials
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
► My Discord server: https://discord.gg/AynhkAED4S Valve Source Code 2013 Tutorial (Episode 36): Shader Authoring Part 5 [Adding Radial Fog]](https://i.ytimg.com/vi/oGmLb6r5x_U/mqdefault.jpg)
![Gareth Showcases: cstrike-sdk-2013 (Downloading & Testing A Counter-Strike Source Mod!)
Hello everyone and welcome to another showcase video, where Ill be looking at a Counter-Strike: Source mod by Rex-08 (big-ups and shoutout!). In this video, I outline how to acquire this code, compile it and launch into it. I have been sitting on this idea for a while now so I apologize for delaying this video for as long as I have! Hopefully you enjoy the video, please let me know what you think and Ill see you next time for whatever I decide to do next. Thanks for watching!
cstrike-sdk-2013: https://github.com/Rex-08/cstrike-sdk-2013 [Link doesnt work ☹]
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA Gareth Showcases: cstrike-sdk-2013 (Downloading & Testing A Counter-Strike Source Mod!)](https://i.ytimg.com/vi/oKyl4n0coco/mqdefault.jpg)







