Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader] @TheMaster974
Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]  @TheMaster974
Uploaded December 2022 | Updated September 2026, 14 hours ago
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I demonstrate how to add Thexa4's PBR shader for the Source engine. Unfortunately, this only seems to be an UnlitGeneric version, plus I cannot tell you how to make textures that make use of this shader, so apologies for this! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!

Shader Authoring Part 1 (Prerequisite for this guide): youtu.be/yqJHtQ0k9g0

Source PBR Shader Link: developer.valvesoftware.com/wiki/Adding_PBR_to_Your_Mod

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Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]

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