Uploaded April 2023 | Updated September 2026, 3 weeks ago
Trying out a little serene, sci-fi ocean-scape, with a cheeky planet in the background… Also feat. your friendly neighbourhood Kaiju turtle.
Rendered in Unreal Engine 5.1.1. Lumen used for GI, RTX for reflections. Custom sky-dome and planet shaders. Rendered using a 3060ti.
Big thanks to @KitBash3D for letting me play with their ‘Oasis’ Kit a little early – had a blast!
_Music courtesy of Epidemic Sound._
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#UE5 #UnrealEngine5
Trying out a little serene, sci-fi ocean-scape, with a cheeky planet in the background… Also feat. your friendly neighbourhood Kaiju turtle.
Rendered in Unreal Engine 5.1.1. Lumen used for GI, RTX for reflections. Custom sky-dome and planet shaders. Rendered using a 3060ti.
Big thanks to @KitBash3D for letting me play with their ‘Oasis’ Kit a little early – had a blast!
_Music courtesy of Epidemic Sound._
***
FOLLOW ME:
Instagram: instagram.com/lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#UE5 #UnrealEngine5
![The (Lore-Accurate) Towns of Skyrim in UNREAL ENGINE 5! [4K]
These were scrapped ideas for some the smaller and lesser known Skyrim towns/villages that I sketched out and started ages ago, but eventually abandoned because they were either too small, or too obscure and didn’t make sense to do a whole video on each – but some were kinda interesting and (surprisingly) I did get a few requests to do some of these, so here you go!
Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions. So here’s Ivarstead, Karthwasten and Dragon Bridge (now with sixteen times the detail!)
Also tbh, this was also mostly an excuse to try out the new baked Niagara water simulations for the rivers and rapids… It’s an experimental plugin feature in 5.7, developed from the Witcher 4 demo and rolling out into the main release!
Rendered out in Unreal Engine 5.7.1 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Music courtesy of Epidemic Sound.
Soundtrack: ‘Blending Spaces’, ‘Different Clouds’, ‘Drift’ – Helmut Schenker. ‘Gambit’ – Christoffer Moe Ditlevesen.
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0:00 - Ivarstead
3:14 - Karthwasten
5:40 - Dragon Bridge
#UE5 #skyrim #elderscrolls The (Lore-Accurate) Towns of Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/my0c7crBvqs/mqdefault.jpg)


![Ten-Thousand Wheels of Cheese: Skyrim in UNREAL ENGINE 5! [4K]
What Unreal Engine 5 was TRULY made for. I mean, I guess this is more of a demonstration of physics and Nanite than anything else…? Who are we kidding? I just wanted the excuse to roll cheese wheels down a mountain.
This is using the same set as the High Hrothgar video, off the Throat of the World, sans the monastery. These were rigid body physics actors, not a particle system, so real physics collisions here.
I’m rounding up to ten thousand here – this actually got up to 9753 wheels of cheese before Unreal hit 1fps and crashed on me in-editor. That could probably have gone up if I’d dialled down the lighting settings and the scene density. Either way, super don’t recommend you try this at home.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Done in Unreal Engine 5.5 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing.
Music courtesy of Epidemic Sound.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #elderscrolls Ten-Thousand Wheels of Cheese: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/ngBJlr2KUNA/mqdefault.jpg)


![Walking Across the ENTIRE Lore-Accurate Skyrim in UNREAL ENGINE 5! [4K]
Here’s the full, complete cut of all the walkthroughs from my lore-accurate Skyrim videos – in third person – feat. Windwalker Echo. Cinematics: https://youtu.be/TnmyZVrClqg Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions.
This one covers all the major cities + some smaller towns, villages and POIs around Skyrim: Whiterun, Blackreach, Solitude, Markarth, Riften, Windhelm, Dawnstar, Forgotten Vale, Winterhold, Morthal, Falkreath, Riverwood, Ivarstead, Dragon Bridge and Rorikstead. Timestamps below.
These shots were all captured from past projects at 60fps using Unreal’s built-in take recorder with DOF turned off at the Cinematic quality preset. DLAA & TAA were used for anti-aliasing.
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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Rendered out in Unreal Engine 5.4 – 5.8 Preview on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound. Please see the individual videos for specific soundtracks.
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#UE5 #Skyrim #elderscrolls
0:00 – Whiterun
7:28 – Blackreach
9:31 – Solitude
12:36 – Markarth
14:39 – Riften (Upper)
17:41 – Riften (Lower)
19:51 – Windhelm
24:05 – Dawnstar
25:41 – Forgotten Vale
26:59 – Winterhold
29:34 – Morthal
31:22 – Falkreath
36:28 – Riverwood
38:46 – Ivarstead
41:16 – Dragon Bridge
43:21 – Rorikstead Walking Across the ENTIRE Lore-Accurate Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/oBG5uR4G5fY/mqdefault.jpg)


![A Walking Tour of (Lore-Accurate) Skyrim | PART 2 | UNREAL ENGINE 5 [4K]
By popular demand, here’s a longer cut of some of the walkthroughs from my lore-accurate Skyrim videos – in third person – feat. Windwalker Echo. This one covers Markarth, Riften, Windhelm, Blackreach and Whiterun. Cinematics only version here: https://youtu.be/bPm-RPKcLE4?si 5hmAVV3WSnFYB8M PART 1 here: https://youtu.be/RKQw7LZMGHI?si=dKCTpuw9W1J9OChN
Markarth: https://youtu.be/hWMSHuUOCdo
Riften: https://youtu.be/8ThVbQ34u18
Windhelm: https://youtu.be/lStegIkn0PY
Blackreach: https://youtu.be/TpgDtibQtww
Whiterun: https://youtu.be/DrnMACWp18M
These shots were all captured from past projects at 60fps using Unreal’s built-in take recorder with DOF turned off at the Cinematic quality preset. DLAA was used for anti-aliasing.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
*
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
*
FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #elderscrolls
0:00 Markarth
2:03 Riften (Upper)
5:05 Riften (Lower)
7:16 Windhelm
11:30 Blackreach
13:33 Whiterun A Walking Tour of (Lore-Accurate) Skyrim | PART 2 | UNREAL ENGINE 5 [4K]](https://i.ytimg.com/vi/pLYOtSdgqGM/mqdefault.jpg)
![The Lore-Accurate Scale of Riverwood: Skyrim in UNREAL ENGINE 5! [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Riverwood – now with sixteen times the detail! Finally got around to Riverwood – just a bit more fleshed out as a village – and also trying to capture that slightly magical ‘first time walking into’ feeling at the start of the game...
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: Beams and Dust - Helmut Schenker
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
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#UE5 #Skyrim #elderscrolls
0:00 – Cinematic
1:15 – Walkthrough The Lore-Accurate Scale of Riverwood: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/qYJysPPQOk4/mqdefault.jpg)