Uploaded January 2025 | Updated September 2026, 3 weeks ago
By popular demand, here’s a longer cut of some of the walkthroughs from my lore-accurate Skyrim videos – in third person – feat. Windwalker Echo. This one covers Markarth, Riften, Windhelm, Blackreach and Whiterun. Cinematics only version here: youtu.be/bPm-RPKcLE4?si=-5hmAVV3WSnFYB8M PART 1 here: youtu.be/RKQw7LZMGHI?si=dKCTpuw9W1J9OChN
Markarth: youtu.be/hWMSHuUOCdo
Riften: youtu.be/8ThVbQ34u18
Windhelm: youtu.be/lStegIkn0PY
Blackreach: youtu.be/TpgDtibQtww
Whiterun: youtu.be/DrnMACWp18M
These shots were all captured from past projects at 60fps using Unreal’s built-in take recorder with DOF turned off at the Cinematic quality preset. DLAA was used for anti-aliasing.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
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Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#UE5 #Skyrim #elderscrolls
0:00 Markarth
2:03 Riften (Upper)
5:05 Riften (Lower)
7:16 Windhelm
11:30 Blackreach
13:33 Whiterun
By popular demand, here’s a longer cut of some of the walkthroughs from my lore-accurate Skyrim videos – in third person – feat. Windwalker Echo. This one covers Markarth, Riften, Windhelm, Blackreach and Whiterun. Cinematics only version here: youtu.be/bPm-RPKcLE4?si=-5hmAVV3WSnFYB8M PART 1 here: youtu.be/RKQw7LZMGHI?si=dKCTpuw9W1J9OChN
Markarth: youtu.be/hWMSHuUOCdo
Riften: youtu.be/8ThVbQ34u18
Windhelm: youtu.be/lStegIkn0PY
Blackreach: youtu.be/TpgDtibQtww
Whiterun: youtu.be/DrnMACWp18M
These shots were all captured from past projects at 60fps using Unreal’s built-in take recorder with DOF turned off at the Cinematic quality preset. DLAA was used for anti-aliasing.
*
If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
*
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
*
FOLLOW ME:
Instagram: @lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#UE5 #Skyrim #elderscrolls
0:00 Markarth
2:03 Riften (Upper)
5:05 Riften (Lower)
7:16 Windhelm
11:30 Blackreach
13:33 Whiterun
![The Lore-Accurate Scale of Riverwood: Skyrim in UNREAL ENGINE 5! [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Riverwood – now with sixteen times the detail! Finally got around to Riverwood – just a bit more fleshed out as a village – and also trying to capture that slightly magical ‘first time walking into’ feeling at the start of the game...
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: Beams and Dust - Helmut Schenker
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #elderscrolls
0:00 – Cinematic
1:15 – Walkthrough The Lore-Accurate Scale of Riverwood: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/qYJysPPQOk4/mqdefault.jpg)

![Virtual Aquarium | Forest in a (Water) Bottle | UE5 [4K]
Been a (another) hot minute, but if you’re new here, this was a type of (literal) test-bench scene I was doing back in the Early Access phase of Unreal Engine 5 a few years ago – mostly with the aim of testing out the different new features that UE5 had to offer and then later on, figuring out what had changed or which bugs had been fixed which each new version of the engine.
In particular, 5.6 introduced a new form of (experimental) ray traced translucency through the Lumen hardware ray tracing pipeline – which wow – really makes a big difference and makes very challenging scenes like this even possible without path tracing at all. Although it has to be said that it also seemed to cause some weirdness with Niagara systems, with collision and rendering, both with translucent and non-translucent mesh renderers…? Granted I was using cpu-based ray tracing collisions? Hopefully just a bug with how the pipeline works...
Rendered out in Unreal Engine 5.6.1 on an Nvidia RTX 3090 using Nanite for most meshes, Lumen for GI and reflections and a combination of Megascans, Blender modelled & textured assets, and third-party assets.
(also now with even wayyy more fish!)
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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Music courtesy of Epidemic Sound.
Soundtrack: ‘See You in Court’ – Ludvig Moulin
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#aquarium #UE5 #UnrealEngine5 Virtual Aquarium | Forest in a (Water) Bottle | UE5 [4K]](https://i.ytimg.com/vi/qtZhPbMZ31U/mqdefault.jpg)
![Unreal Engine 5 Environment Art Show Reel [UE5] #shorts
Just a quick snapshot of some of my favourite 3D art works that Ive done these past few of months. Rendered in realtime using the Unreal Engine 5 game engine. #shorts
Blender was used for some asset creation and simulations, Quixel megascans for some 3d assets and texturing. Marketplace contect for specialised assets. All final outputs done in UE5.
For the full individual animations, please have a look at the rest of my channel.
FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#Reel #shorts #UE5 Unreal Engine 5 Environment Art Show Reel [UE5] #shorts](https://i.ytimg.com/vi/rUkXYj9K4z4/mqdefault.jpg)
![Virtual Pine Garden | UE5 [4K]
Take a walk through a quiet little forest path through the pines.
Running real-time in Unreal Engine 5.3 Preview 1, with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the meshes, Lumen for GI and reflections.
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Music courtesy of Epidemic Sound.
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FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres Virtual Pine Garden | UE5 [4K]](https://i.ytimg.com/vi/sDBLOMXBc9I/mqdefault.jpg)

![Virtual Pine Grove | UE5 [4K]
A cozy little pine grove in the summer.
Running realtime in Unreal Engine 5.6.1 on an RTX 3090, with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the assets, Lumen for all GI and reflections. TSR for anti-aliasing.
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Music courtesy of Epidemic Sound.
Soundtrack: “Whispering Our Name” - Cora Zea, Hanna Lindgren.
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FOLLOW ME:
Instagram: / @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres Virtual Pine Grove | UE5 [4K]](https://i.ytimg.com/vi/sagbSpMZLfQ/mqdefault.jpg)
![One Year in Unreal Engine 5 | Real-time Environment Art Showreel [UE5]
So it’s been about a year since I started posting my Unreal Engine 5 journey here, and honestly it’s flown by. From wading my way through the sea of bugs in Early Access, to the final release of UE5, it’s been a hell of a ride! And having my work featured in the Unreal Engine 5 release keynote and the creators sizzle reel was an amazing highlight to finish off this first year in Unreal 5!
I thought I’d gather together a showcase of some of my favourite scenes I’ve done; from re-imaginings of games like Dragon Age and Mass Effect, to oceans and indoor terrariums. It’s been great to put UE5 through its paces, testing out Nanite, Lumen and new workflows to take advantage of the power of realtime rendering.
These scenes are from various projects ranging from Early Access 1&2, Preview 1&2 to the full 5.0 release. Do note that especially for the earlier EA scenes, some features are incomplete or missing (like Lumen not fully supporting plants etc...)
Its been a blast playing around with Unreal Engine 5! Here’s to many more to come!
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
***
FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #UnrealEngine5 #Showreel One Year in Unreal Engine 5 | Real-time Environment Art Showreel [UE5]](https://i.ytimg.com/vi/sd4qvI-tQoo/mqdefault.jpg)
![Virtual Meadow Creek | UE5 [4K]
A quiet little creek cutting through a meadow high up in the mountains - rendered in Unreal Engine 5.3 using an RTX 3090.
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More 3090 stress tests! Nanite for all meshes and landscape – mostly megascans assets and atlases for the foliage. Hardware lumen for reflections and global illumination. No path-tracing used for this!
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres Virtual Meadow Creek | UE5 [4K]](https://i.ytimg.com/vi/tGdMZbqBebc/mqdefault.jpg)
![The Real Size of Sadrith Mora: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]
I made Sadrith Mora in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions.
Sadrith Mora is where Morrowind really gets kinda weird. The houses are mushrooms, the buildings and towers are mushrooms. Just … so many mushrooms…
For the other cities in this series:
Skyrim: https://youtu.be/bPm-RPKcLE4?si=A50yT3J7sVBPhCF8
Oblivion (Cyrodiil): https://youtu.be/RakQAS8_PZ4?si=9jqFUZSZe5BsWs5P
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
*
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Rendered out in Unreal Engine 5.8 Preview on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing. Megalights for mass lighting.
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Music courtesy of Epidemic Sound.
Soundtrack: ‘Monuments’ – Bonnie Grace, ‘The Lonely Sailor’ – Adriel Fair.
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FOLLOW ME:
Instagram: / @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#morrowind #elderscrolls
0:00 – Cinematic
1:24 – Walkthrough The Real Size of Sadrith Mora: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/tVqF3ARFg8k/mqdefault.jpg)
