Uploaded October 2025 | Updated September 2026, 3 weeks ago
A cozy little pine grove in the summer.
Running realtime in Unreal Engine 5.6.1 on an RTX 3090, with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the assets, Lumen for all GI and reflections. TSR for anti-aliasing.
If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
Music courtesy of Epidemic Sound.
Soundtrack: “Whispering Our Name” - Cora Zea, Hanna Lindgren.
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FOLLOW ME:
Instagram: / @lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
A cozy little pine grove in the summer.
Running realtime in Unreal Engine 5.6.1 on an RTX 3090, with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the assets, Lumen for all GI and reflections. TSR for anti-aliasing.
If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
Music courtesy of Epidemic Sound.
Soundtrack: “Whispering Our Name” - Cora Zea, Hanna Lindgren.
*
FOLLOW ME:
Instagram: / @lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
![One Year in Unreal Engine 5 | Real-time Environment Art Showreel [UE5]
So it’s been about a year since I started posting my Unreal Engine 5 journey here, and honestly it’s flown by. From wading my way through the sea of bugs in Early Access, to the final release of UE5, it’s been a hell of a ride! And having my work featured in the Unreal Engine 5 release keynote and the creators sizzle reel was an amazing highlight to finish off this first year in Unreal 5!
I thought I’d gather together a showcase of some of my favourite scenes I’ve done; from re-imaginings of games like Dragon Age and Mass Effect, to oceans and indoor terrariums. It’s been great to put UE5 through its paces, testing out Nanite, Lumen and new workflows to take advantage of the power of realtime rendering.
These scenes are from various projects ranging from Early Access 1&2, Preview 1&2 to the full 5.0 release. Do note that especially for the earlier EA scenes, some features are incomplete or missing (like Lumen not fully supporting plants etc...)
Its been a blast playing around with Unreal Engine 5! Here’s to many more to come!
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #UnrealEngine5 #Showreel One Year in Unreal Engine 5 | Real-time Environment Art Showreel [UE5]](https://i.ytimg.com/vi/sd4qvI-tQoo/mqdefault.jpg)
![Virtual Meadow Creek | UE5 [4K]
A quiet little creek cutting through a meadow high up in the mountains - rendered in Unreal Engine 5.3 using an RTX 3090.
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More 3090 stress tests! Nanite for all meshes and landscape – mostly megascans assets and atlases for the foliage. Hardware lumen for reflections and global illumination. No path-tracing used for this!
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres Virtual Meadow Creek | UE5 [4K]](https://i.ytimg.com/vi/tGdMZbqBebc/mqdefault.jpg)
![The Real Size of Sadrith Mora: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]
I made Sadrith Mora in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions.
Sadrith Mora is where Morrowind really gets kinda weird. The houses are mushrooms, the buildings and towers are mushrooms. Just … so many mushrooms…
For the other cities in this series:
Skyrim: https://youtu.be/bPm-RPKcLE4?si=A50yT3J7sVBPhCF8
Oblivion (Cyrodiil): https://youtu.be/RakQAS8_PZ4?si=9jqFUZSZe5BsWs5P
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Rendered out in Unreal Engine 5.8 Preview on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing. Megalights for mass lighting.
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Music courtesy of Epidemic Sound.
Soundtrack: ‘Monuments’ – Bonnie Grace, ‘The Lonely Sailor’ – Adriel Fair.
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FOLLOW ME:
Instagram: / @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#morrowind #elderscrolls
0:00 – Cinematic
1:24 – Walkthrough The Real Size of Sadrith Mora: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/tVqF3ARFg8k/mqdefault.jpg)


![The Real Size of Ald’ruhn: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]
I made Ald’ruhn in Unreal Engine 5 – at a more realistic and lore-accurate scale!
Morrowind is just so delightfully… weird … especially compared to Skyrim and Oblivion’s more traditional high-fantasy aesthetic. It’s really not shy about how out-there it is – and Ald’ruhn is maybe one of the best examples of that. Also: beeg crab. Skar is such an incredibly cool concept. I mean, building a city partly inside the shell of a giant crab is just very… Morrowind. Some creative license is used here of-course, but overall I tried to keep to the aesthetic of the original game and extrapolate out based of that.
Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions.
For the other cities in this series:
Skyrim: https://youtu.be/bPm-RPKcLE4?si=A50yT3J7sVBPhCF8
Oblivion (Cyrodiil): https://youtu.be/RakQAS8_PZ4?si=9jqFUZSZe5BsWs5P
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Rendered out in Unreal Engine 5.7.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
*
Music courtesy of Epidemic Sound.
Soundtrack: ‘Expiation’ - Christoffer Moe Ditlevsen.
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FOLLOW ME:
Instagram: / @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#morrowind #elderscrolls #ue5 The Real Size of Ald’ruhn: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/tziS6vtSCfs/mqdefault.jpg)
![Dragon Age in Unreal Engine 5: The Fallow Mire in [UE5]
The Fallow Mire was always a very interesting level from a lighting standpoint – very dramatic and moody atmosphere – and that giant moon hanging low in the sky gave quite an imposing effect.
Artstation: https://www.artstation.com/artwork/14wqmX
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
This is for my ‘Thedas Magic Mystery World Tour’ where I’m re-creating ... spiritual re-imaginings in the form of little cinematics from the game Dragon Age: Inquisition (originally Frostbite 3) in Unreal Engine 5! Mostly because it’s a more fun way of learning UE5 and getting the hang of the new features like Lumen and Nanite.
This scene started to incorporate a lot of other more complex elements like the rain and the water ripples, along with more emphasis on the exponential height fog to capture a more artistic lighting environment. A combination of self-modelled and third-party assets were used, along with some Quixel Megascans for the ground and the trees.
The rain was a Niagara system using a physical mesh-based raindrop – expensive, but turned out pretty nicely for that spitting rain effect. The water was simulated in Blender using dynamic paint vertex displacement and then bought into Unreal Engine 5 using alembic geometry cache.
Extensive use of nanite here – although lumen was having a bit of trouble with the darker-lit areas of the scene – so some supplementing with point/rect lights were necessary in some cases, along with cranking up the indirect light bounces for the directional light. The moon was actually a nanite physical UV sphere with an emission shader – this allowed very fine control of the positioning and framing of the scene, while also allowing the sky atmosphere to react to the moon in 3D space. The clouds and fog were simply animated texture cards.
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Please NOTE: I am not affiliated with Bioware in any way. This is a FANMADE cinematic tech DEMO inspired by Dragon Age Inquisition - it does not use any assets from the game itself, and as such, does not - and is not supposed to - match up one-to-one to the original. This is more to showcase the advances in technology that Unreal Engine 5 and next-gen game engines can provide - and honestly also just for fun!
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FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UnrealEngine5 #UE5 #Lumen #Quixel #DragonAge
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Third party assets used:
Medieval Wood House 2 (https://skfb.ly/o6JYU) by LucasPresoto is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Thracian Woman Statue (https://skfb.ly/6CMLH) by Senselab is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Wall ruins - Fougères Castle (https://skfb.ly/6nNDR) by noxfcna is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/). Dragon Age in Unreal Engine 5: The Fallow Mire in [UE5]](https://i.ytimg.com/vi/u96uyqfzo88/mqdefault.jpg)

![Building a Level in Unreal Engine 5! 🏔️ [UE5] #shorts
_Speed level design in Unreal Engine 5!_ #shorts
Part of my Dragon Age Inquisition in Unreal Engine 5 series - check out the rest of my channel for more!
Full video: https://youtu.be/tmg1qSyXRuo
OTHER VIDEOS YOU MIGHT LIKE:
▷ This is NOT REAL (its Unreal) Rain Garden Redux - https://youtu.be/dzShDXhCju4
▷ Building a Level in UNREAL ENGINE 5 - https://youtu.be/tmg1qSyXRuo
▷ Forest in a Bottle Project Breakdown - https://youtu.be/VVzmh-kvEdA
▷ One Year in Unreal Engine 5 - https://youtu.be/sd4qvI-tQoo
▷ A Walking Tour of Thedas: Dragon Age Inquisition in UE5! - https://youtu.be/UzC3wQoVcWc
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FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UnrealEngine5 #UE5 #Quixel #DragonAge #Lumen #Nanite #Blender Building a Level in Unreal Engine 5! 🏔️ [UE5] #shorts](https://i.ytimg.com/vi/uTo9DLRMa5k/mqdefault.jpg)

![The True Scale of Balmora: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]
I made Balmora in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions.
Balmora’s probably one of the more ‘standard’ cities in Morrowind, but it still has its charms. Tried to stay true to the original layout while expanding the spirit of the city. Very metropolitan, cultivated trees and courtyards etc…
For the other cities in this series:
Skyrim: https://youtu.be/bPm-RPKcLE4?si=A50yT3J7sVBPhCF8
Oblivion (Cyrodiil): https://youtu.be/RakQAS8_PZ4?si=9jqFUZSZe5BsWs5P
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
*
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Rendered out in Unreal Engine 5.8 Preview on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing. Megalights for mass lighting.
*
Music courtesy of Epidemic Sound.
Soundtrack: ‘The Norman Kings’, ‘Voice of the Sea’ – Bonnie Grace.
*
FOLLOW ME:
Instagram: / @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#morrowind #elderscrolls
0:00 – Cinematic
1:31 – Walkthrough The True Scale of Balmora: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/vIXAS5p0J20/mqdefault.jpg)