Uploaded May 2026 | Updated September 2026, 3 weeks ago
I made Balmora in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriel's cities, removed from gameplay and technical restrictions.
Balmora’s probably one of the more ‘standard’ cities in Morrowind, but it still has its charms. Tried to stay true to the original layout while expanding the spirit of the city. Very metropolitan, cultivated trees and courtyards etc…
For the other cities in this series:
Skyrim: youtu.be/bPm-RPKcLE4?si=A50yT3J7sVBPhCF8
Oblivion (Cyrodiil): youtu.be/RakQAS8_PZ4?si=9jqFUZSZe5BsWs5P
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If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
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Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Rendered out in Unreal Engine 5.8 Preview on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing. Megalights for mass lighting.
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Music courtesy of Epidemic Sound.
Soundtrack: ‘The Norman Kings’, ‘Voice of the Sea’ – Bonnie Grace.
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FOLLOW ME:
Instagram: / @lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#morrowind #elderscrolls
0:00 – Cinematic
1:31 – Walkthrough
I made Balmora in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriel's cities, removed from gameplay and technical restrictions.
Balmora’s probably one of the more ‘standard’ cities in Morrowind, but it still has its charms. Tried to stay true to the original layout while expanding the spirit of the city. Very metropolitan, cultivated trees and courtyards etc…
For the other cities in this series:
Skyrim: youtu.be/bPm-RPKcLE4?si=A50yT3J7sVBPhCF8
Oblivion (Cyrodiil): youtu.be/RakQAS8_PZ4?si=9jqFUZSZe5BsWs5P
*
If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
*
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Rendered out in Unreal Engine 5.8 Preview on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing. Megalights for mass lighting.
*
Music courtesy of Epidemic Sound.
Soundtrack: ‘The Norman Kings’, ‘Voice of the Sea’ – Bonnie Grace.
*
FOLLOW ME:
Instagram: / @lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#morrowind #elderscrolls
0:00 – Cinematic
1:31 – Walkthrough
![A Cosy Lore-Accurate Whiterun at Night | Relaxing Skyrim Snow Ambience | UE5 [4K]
Experience a cosy, snowy night in a lore-accurate Whiterun, running real-time in Unreal Engine 5. This 3-hour immersive Skyrim ambience is designed for deep sleep, focused study, or pure relaxation.
https://youtu.be/TnmyZVrClqg I had quite a few people asking for these over the years … so OK? Sure, why not? (Technically!) part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions. Although honestly, this one’s just purely for the vibes.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
*
Rendered out in Unreal Engine 5.8 on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections, Megalights for lighting.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
#elderscrolls #skyrim #ambient A Cosy Lore-Accurate Whiterun at Night | Relaxing Skyrim Snow Ambience | UE5 [4K]](https://i.ytimg.com/vi/vMIx3815WQ8/mqdefault.jpg)

![The True Scale of Bruma: Oblivion in UNREAL ENGINE 5! [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Bruma – now with sixteen times the detail!
Bruma always had an interesting mix of Nordic and Imperial influence – probably the most Skyrim vibe of all these cities…
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.6.1 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for all anti-aliasing.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: ‘Eternal Odyssey’ - Christoffer Moe Ditlevsen.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Oblivion #elderscrolls The True Scale of Bruma: Oblivion in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/wSRvjKydXUw/mqdefault.jpg)
![Forest Pools [UE5]
A sunny forest scene running in realtime in Unreal Engine 5.
Testing out Nanite foliage in Unreal Engine 5.1. Using a combination of custom assets modelled and textured in Blender, Megascans assets and trees, and assets from the MAWI Redwoods pack.
Using Nanite, Lumen for global illumination and reflections. TSR for AA. Rendered out using 16bit ACES.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #UnrealEngine5 #forests Forest Pools [UE5]](https://i.ytimg.com/vi/wcUdXm3Oc0I/mqdefault.jpg)


![The True Scale of Chorrol: Oblivion in UNREAL ENGINE 5! [4K]
Lore-Accurate Imperial City: https://youtu.be/BeEBd4QNayk?si sCcbbIu7esgRzd3
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Chorrol – now with sixteen times the detail!
Kind of a fairly basic city in-game, but the concept art was really interesting, with this double walled moat design going on – so tried to incorporate that into this version!
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.6.1 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for all anti-aliasing.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: ‘Path to Salvation’ – Christoffer Moe Ditlevsen.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Oblivion #elderscrolls The True Scale of Chorrol: Oblivion in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/xwyU-Q99mQY/mqdefault.jpg)

![Virtual Sakura Grove | UNREAL ENGINE 5! [4K]
Take a walk through a secluded mini-forest of springtime cherry blossoms.
Running realtime in Unreal Engine 5.4 on an RTX 3090 with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the assets, Lumen for GI and reflections. Anti-aliasing using DLAA.
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Music courtesy of Epidemic Sound.
Lay Down with Me - Hanna Lindgren
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres Virtual Sakura Grove | UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/yggETjHwwKY/mqdefault.jpg)

