The Real Size of Ald’ruhn: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K] @lion_towers3d
The Real Size of Ald’ruhn: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]  @lion_towers3d
Uploaded April 2026 | Updated September 2026, 3 weeks ago
I made Ald’ruhn in Unreal Engine 5 – at a more realistic and lore-accurate scale!

Morrowind is just so delightfully… weird … especially compared to Skyrim and Oblivion’s more traditional high-fantasy aesthetic. It’s really not shy about how out-there it is – and Ald’ruhn is maybe one of the best examples of that. Also: beeg crab. Skar is such an incredibly cool concept. I mean, building a city partly inside the shell of a giant crab is just very… Morrowind. Some creative license is used here of-course, but overall I tried to keep to the aesthetic of the original game and extrapolate out based of that.

Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriel's cities, removed from gameplay and technical restrictions.

For the other cities in this series:
Skyrim: youtu.be/bPm-RPKcLE4?si=A50yT3J7sVBPhCF8
Oblivion (Cyrodiil): youtu.be/RakQAS8_PZ4?si=9jqFUZSZe5BsWs5P

Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!

Rendered out in Unreal Engine 5.7.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing.

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Music courtesy of Epidemic Sound.

Soundtrack: ‘Expiation’ - Christoffer Moe Ditlevsen.

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Instagram: / @lion_towers3d
Artstation: artstation.com/l_torres
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#morrowind #elderscrolls #ue5
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The Real Size of Ald’ruhn: Lore-Accurate Morrowind in UNREAL ENGINE 5! [4K]

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