Uploaded October 2022 | Updated September 2026, 3 weeks ago
Modelled in Blender, rendered in Unreal Engine 5.1 using Nanite and Lumen.
Full video: youtu.be/-XMJxN4so5g
Modelled in Blender, rendered in Unreal Engine 5.1 using Nanite and Lumen.
Full video: youtu.be/-XMJxN4so5g

![Ten-Thousand Wheels of Cheese: Skyrim in UNREAL ENGINE 5! [4K]
What Unreal Engine 5 was TRULY made for. I mean, I guess this is more of a demonstration of physics and Nanite than anything else…? Who are we kidding? I just wanted the excuse to roll cheese wheels down a mountain.
This is using the same set as the High Hrothgar video, off the Throat of the World, sans the monastery. These were rigid body physics actors, not a particle system, so real physics collisions here.
I’m rounding up to ten thousand here – this actually got up to 9753 wheels of cheese before Unreal hit 1fps and crashed on me in-editor. That could probably have gone up if I’d dialled down the lighting settings and the scene density. Either way, super don’t recommend you try this at home.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Done in Unreal Engine 5.5 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing.
Music courtesy of Epidemic Sound.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #elderscrolls Ten-Thousand Wheels of Cheese: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/ngBJlr2KUNA/mqdefault.jpg)


![Walking Across the ENTIRE Lore-Accurate Skyrim in UNREAL ENGINE 5! [4K]
Here’s the full, complete cut of all the walkthroughs from my lore-accurate Skyrim videos – in third person – feat. Windwalker Echo. Cinematics: https://youtu.be/TnmyZVrClqg Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions.
This one covers all the major cities + some smaller towns, villages and POIs around Skyrim: Whiterun, Blackreach, Solitude, Markarth, Riften, Windhelm, Dawnstar, Forgotten Vale, Winterhold, Morthal, Falkreath, Riverwood, Ivarstead, Dragon Bridge and Rorikstead. Timestamps below.
These shots were all captured from past projects at 60fps using Unreal’s built-in take recorder with DOF turned off at the Cinematic quality preset. DLAA & TAA were used for anti-aliasing.
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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Rendered out in Unreal Engine 5.4 – 5.8 Preview on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound. Please see the individual videos for specific soundtracks.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #elderscrolls
0:00 – Whiterun
7:28 – Blackreach
9:31 – Solitude
12:36 – Markarth
14:39 – Riften (Upper)
17:41 – Riften (Lower)
19:51 – Windhelm
24:05 – Dawnstar
25:41 – Forgotten Vale
26:59 – Winterhold
29:34 – Morthal
31:22 – Falkreath
36:28 – Riverwood
38:46 – Ivarstead
41:16 – Dragon Bridge
43:21 – Rorikstead Walking Across the ENTIRE Lore-Accurate Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/oBG5uR4G5fY/mqdefault.jpg)


![A Walking Tour of (Lore-Accurate) Skyrim | PART 2 | UNREAL ENGINE 5 [4K]
By popular demand, here’s a longer cut of some of the walkthroughs from my lore-accurate Skyrim videos – in third person – feat. Windwalker Echo. This one covers Markarth, Riften, Windhelm, Blackreach and Whiterun. Cinematics only version here: https://youtu.be/bPm-RPKcLE4?si 5hmAVV3WSnFYB8M PART 1 here: https://youtu.be/RKQw7LZMGHI?si=dKCTpuw9W1J9OChN
Markarth: https://youtu.be/hWMSHuUOCdo
Riften: https://youtu.be/8ThVbQ34u18
Windhelm: https://youtu.be/lStegIkn0PY
Blackreach: https://youtu.be/TpgDtibQtww
Whiterun: https://youtu.be/DrnMACWp18M
These shots were all captured from past projects at 60fps using Unreal’s built-in take recorder with DOF turned off at the Cinematic quality preset. DLAA was used for anti-aliasing.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
*
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
*
FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #elderscrolls
0:00 Markarth
2:03 Riften (Upper)
5:05 Riften (Lower)
7:16 Windhelm
11:30 Blackreach
13:33 Whiterun A Walking Tour of (Lore-Accurate) Skyrim | PART 2 | UNREAL ENGINE 5 [4K]](https://i.ytimg.com/vi/pLYOtSdgqGM/mqdefault.jpg)
![The Lore-Accurate Scale of Riverwood: Skyrim in UNREAL ENGINE 5! [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Riverwood – now with sixteen times the detail! Finally got around to Riverwood – just a bit more fleshed out as a village – and also trying to capture that slightly magical ‘first time walking into’ feeling at the start of the game...
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: Beams and Dust - Helmut Schenker
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #elderscrolls
0:00 – Cinematic
1:15 – Walkthrough The Lore-Accurate Scale of Riverwood: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/qYJysPPQOk4/mqdefault.jpg)

![Virtual Aquarium | Forest in a (Water) Bottle | UE5 [4K]
Been a (another) hot minute, but if you’re new here, this was a type of (literal) test-bench scene I was doing back in the Early Access phase of Unreal Engine 5 a few years ago – mostly with the aim of testing out the different new features that UE5 had to offer and then later on, figuring out what had changed or which bugs had been fixed which each new version of the engine.
In particular, 5.6 introduced a new form of (experimental) ray traced translucency through the Lumen hardware ray tracing pipeline – which wow – really makes a big difference and makes very challenging scenes like this even possible without path tracing at all. Although it has to be said that it also seemed to cause some weirdness with Niagara systems, with collision and rendering, both with translucent and non-translucent mesh renderers…? Granted I was using cpu-based ray tracing collisions? Hopefully just a bug with how the pipeline works...
Rendered out in Unreal Engine 5.6.1 on an Nvidia RTX 3090 using Nanite for most meshes, Lumen for GI and reflections and a combination of Megascans, Blender modelled & textured assets, and third-party assets.
(also now with even wayyy more fish!)
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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Music courtesy of Epidemic Sound.
Soundtrack: ‘See You in Court’ – Ludvig Moulin
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#aquarium #UE5 #UnrealEngine5 Virtual Aquarium | Forest in a (Water) Bottle | UE5 [4K]](https://i.ytimg.com/vi/qtZhPbMZ31U/mqdefault.jpg)