Ten-Thousand Wheels of Cheese: Skyrim in UNREAL ENGINE 5! [4K] @lion_towers3d
Ten-Thousand Wheels of Cheese: Skyrim in UNREAL ENGINE 5! [4K]  @lion_towers3d
Uploaded April 2025 | Updated September 2026, 3 weeks ago
What Unreal Engine 5 was TRULY made for. I mean, I guess this is more of a demonstration of physics and Nanite than anything else…? Who are we kidding? I just wanted the excuse to roll cheese wheels down a mountain.

This is using the same set as the High Hrothgar video, off the Throat of the World, sans the monastery. These were rigid body physics actors, not a particle system, so real physics collisions here.

I’m rounding up to ten thousand here – this actually got up to 9753 wheels of cheese before Unreal hit 1fps and crashed on me in-editor. That could probably have gone up if I’d dialled down the lighting settings and the scene density. Either way, super don’t recommend you try this at home.

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Done in Unreal Engine 5.5 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing.

Music courtesy of Epidemic Sound.

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Ten-Thousand Wheels of Cheese: Skyrim in UNREAL ENGINE 5! [4K]

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