Upside Dizzy 1 in 43.40 (WR) @jda7
Upside Dizzy 1 in 43.40 (WR)  @jda7
Uploaded April 2023 | Updated September 2026, 3 days ago
This is only an improvement of .35s over the previous WR. This level is pretty challenging to be consistent at mostly due to the ending.

For the opening cutscene I make sure 1-2 notes of the opening jingle play as it lets the platform after the wacky wall kick give you a boost.

For the beginning, I do 2 running speed conserving long jumps manually (no chain) as you have to walk a bit on the ? block to get a good wacky wall kick. The timing of this wall kick is to press a after passing the
2nd coin. It's not the hardest thing ever, but pressing it too early can cause it to fail. On the platform, I use my conserved running speed from previous to long jump into the gravity a bit earlier.

Spinning into the up gravity field instead of after seemed faster to me but I did not time it. It could be placebo (or literally the same).

I do a neutral strain wallkick to pass the goomba without spinning it to save a few stun frames caused by spinning an enemy.

This last section is the hardest part of the level. First shoot all the enemies beforehand, then long jump at a certain part of the wall (i use a brick's line as a visual cue). A little bit after long jumping, switch the controller to up right and do consecutive up right long jumps until the part where I jump. If you conserved running speed to here, the double jump will make it to the platform. From here do long jumps holding up right once again. If everything went smoothly then you should clear the ceiling just right so you can walk off.

The only real mistake is here at the end. I probably should have continued to hold a off the long jump so my spin could go higher up the wall for the wall kick. With how low it was I got a ledge grab which cost a fair bit of time compared to just long jumping immediately. Even if neutral wall kick strain is needed to avoid the ledge grab, it would still save a good deal of time. Overall though, this was pretty solid and did everything I had a plan for (which was everything except the very end).
Upside Dizzy 1 in 43.40 (WR)100% OJ Co-op (Solo) - Swimming Coach in 3:02Tall Trunk 1 - TAS Sideflip visual cue and comparisonOJ Co-op (Solo) Swimming Coach 2m37s (WR) with micRolling Masterpiece C in 1:23.16 (WR)Stone Cyclone GS1 in 5.73 (WR)Perfect run opening comparisonSSBU- Pikachu Solo HRC (PB) 404.609kmHightail Falls GS3 in 1:03.51 (WR)OJ Co-op Online Troublemaker 10m13s (WR) Voice&Game100% OJ Co-op Solo (Big The Harou) in 1m45s (PB)Sky station GS1 in 3.16 (WR)
jda7 |

Upside Dizzy 1 in 43.40 (WR)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER