Uploaded July 2020 | Updated September 2026, 1 hour ago
Here's a short video showing how I'd like to work on some original terrains. Mostly keeping the orignal shape, but updating the edges. Original geometry works as collision now.
Here's a short video showing how I'd like to work on some original terrains. Mostly keeping the orignal shape, but updating the edges. Original geometry works as collision now.


![[Deus Ex 1] Deployable Bot micro mod
Single player mod idea for DeusEx - a deployable (and upgradeable) security bot.
Not every area in game could be passed by a bot, so its made as a deployable thing (using custom weapon and ammo).
For testing reasons, the bot is quite powerful (but still destroyable). In final version it would have its own Inventory (for ammo and players stuff), upgradeable weapons, various systems and numerous modes of engagement (for ex. patroling, assaulting and so on).
#DeusEx [Deus Ex 1] Deployable Bot micro mod](https://i.ytimg.com/vi/oJSLypCOh1c/mqdefault.jpg)

![Nuclear Reactor Power Up Indicator | UE4
[UPD]
My further Chernobyl-related works will be posted on a new dedicated channel:
https://www.youtube.com/channel/UCH68rLegcnmGHX6vEVcNEgQ
A simple scene with some tricky anim pattern.
This reactors channels are grouped in clusters of 8x8, which explains its characteristic loading sequence.
#RBMK-1000 #UE4 #chernobyl Nuclear Reactor Power Up Indicator | UE4](https://i.ytimg.com/vi/pfFR40MAl3A/mqdefault.jpg)

![Half-Life H.E.V. charger Satisfaction [sound mod]
HEV chargers sound from HL is always reminded well known Satisfaction tune to me. So I decided to actually make it to sound so (item respawn is same sound too, but with different pitch).
Please, dont take this too serious. It was intended to just bring some lulz.
Download: https://drive.google.com/file/d/0B9gkeewW6T2JNFJfakZzZGdEaFk/view?resourcekey=0-Nl0tTW0MDjBaPL_iWWkqFw Half-Life H.E.V. charger Satisfaction [sound mod]](https://i.ytimg.com/vi/s12Bmry3zAo/mqdefault.jpg)


![[Demo] UE1 Vertex Animations with UE4 Morph Targets
A bit more detailed overview of my approach on converting UE1 animations for UE4.
Not pretending this is the only possible or proper way of doing this, its just my approach. Actually Id like to know if there are other alternatives.
Sample Blueprint (a growing Nali fruit) is here:
https://drive.google.com/file/d/18Fos7MG-AGScByYWaZ0GNlqPDjM2DUwa/view?usp=sharing
(just unpack, and put into your projects Content; BP itself is in the props folder). [Demo] UE1 Vertex Animations with UE4 Morph Targets](https://i.ytimg.com/vi/w78vqzUQ1MA/mqdefault.jpg)
![Random Stuff | Slide Rail Turret Concept [UE4 Splines]
Just a little side project. Based on UE4 Splines, might be useful for some later projects.
#UE4 #Spline Random Stuff | Slide Rail Turret Concept [UE4 Splines]](https://i.ytimg.com/vi/xyYJX7-2fGQ/mqdefault.jpg)