Uploaded August 2012 | Updated September 2026, 35 minutes ago
Single player mod idea for DeusEx - a deployable (and upgradeable) security bot.
Not every area in game could be passed by a bot, so it's made as a deployable thing (using custom weapon and ammo).
For testing reasons, the bot is quite powerful (but still destroyable). In final version it would have its own Inventory (for ammo and player's stuff), upgradeable weapons, various systems and numerous modes of engagement (for ex. patroling, assaulting and so on).
#DeusEx
Single player mod idea for DeusEx - a deployable (and upgradeable) security bot.
Not every area in game could be passed by a bot, so it's made as a deployable thing (using custom weapon and ammo).
For testing reasons, the bot is quite powerful (but still destroyable). In final version it would have its own Inventory (for ammo and player's stuff), upgradeable weapons, various systems and numerous modes of engagement (for ex. patroling, assaulting and so on).
#DeusEx

![Nuclear Reactor Power Up Indicator | UE4
[UPD]
My further Chernobyl-related works will be posted on a new dedicated channel:
https://www.youtube.com/channel/UCH68rLegcnmGHX6vEVcNEgQ
A simple scene with some tricky anim pattern.
This reactors channels are grouped in clusters of 8x8, which explains its characteristic loading sequence.
#RBMK-1000 #UE4 #chernobyl Nuclear Reactor Power Up Indicator | UE4](https://i.ytimg.com/vi/pfFR40MAl3A/mqdefault.jpg)

![Half-Life H.E.V. charger Satisfaction [sound mod]
HEV chargers sound from HL is always reminded well known Satisfaction tune to me. So I decided to actually make it to sound so (item respawn is same sound too, but with different pitch).
Please, dont take this too serious. It was intended to just bring some lulz.
Download: https://drive.google.com/file/d/0B9gkeewW6T2JNFJfakZzZGdEaFk/view?resourcekey=0-Nl0tTW0MDjBaPL_iWWkqFw Half-Life H.E.V. charger Satisfaction [sound mod]](https://i.ytimg.com/vi/s12Bmry3zAo/mqdefault.jpg)


![[Demo] UE1 Vertex Animations with UE4 Morph Targets
A bit more detailed overview of my approach on converting UE1 animations for UE4.
Not pretending this is the only possible or proper way of doing this, its just my approach. Actually Id like to know if there are other alternatives.
Sample Blueprint (a growing Nali fruit) is here:
https://drive.google.com/file/d/18Fos7MG-AGScByYWaZ0GNlqPDjM2DUwa/view?usp=sharing
(just unpack, and put into your projects Content; BP itself is in the props folder). [Demo] UE1 Vertex Animations with UE4 Morph Targets](https://i.ytimg.com/vi/w78vqzUQ1MA/mqdefault.jpg)
![Random Stuff | Slide Rail Turret Concept [UE4 Splines]
Just a little side project. Based on UE4 Splines, might be useful for some later projects.
#UE4 #Spline Random Stuff | Slide Rail Turret Concept [UE4 Splines]](https://i.ytimg.com/vi/xyYJX7-2fGQ/mqdefault.jpg)


![Unreal 1 UE4 | Vortex Rikers WIP 2018-03-23 [UT Pre-Alpha custom level]
Skaarj intro scene, some sounds, music events, new materials... Unreal 1 UE4 | Vortex Rikers WIP 2018-03-23 [UT Pre-Alpha custom level]](https://i.ytimg.com/vi/z_VuI5Vnl_I/mqdefault.jpg)