Uploaded June 2021 | Updated September 2026, 3 hours ago
Free download: exo7341.itch.io/chnpp-free-roam-prototype
So, this is a part of my last year's RBMK study.
The primary goal atm is to provide an ability to take a closer look at ChNPP layout in particular, and its reactors type in general.
The next task would be making some interiors (basics - like the main corridor, and reactor and turbine halls)
The bigger (and likely unachieveable) vague idea draws me a picture of some sort of RTS/FPS hybrid game that tells a story of Disaster itself, as well as major recovery steps
(like welding and placing shelter walls, crane operations, debris clearing, radiation measurments etc).
The score is a brilliant cover of Doom Eternal's "The Only Thing They Fear Is You" performed by Carré Sinistre
youtube.com/user/xBackBurner
If you happen to have some more accurate data about the plant (like, for instance, the turbine positions - which are totally out of place right now) or RBMK reactors, feel free to comment (or reach me on Reddit: exo7341).
#UE4 #RBMK #doommusic #chernobyl
Free download: exo7341.itch.io/chnpp-free-roam-prototype
So, this is a part of my last year's RBMK study.
The primary goal atm is to provide an ability to take a closer look at ChNPP layout in particular, and its reactors type in general.
The next task would be making some interiors (basics - like the main corridor, and reactor and turbine halls)
The bigger (and likely unachieveable) vague idea draws me a picture of some sort of RTS/FPS hybrid game that tells a story of Disaster itself, as well as major recovery steps
(like welding and placing shelter walls, crane operations, debris clearing, radiation measurments etc).
The score is a brilliant cover of Doom Eternal's "The Only Thing They Fear Is You" performed by Carré Sinistre
youtube.com/user/xBackBurner
If you happen to have some more accurate data about the plant (like, for instance, the turbine positions - which are totally out of place right now) or RBMK reactors, feel free to comment (or reach me on Reddit: exo7341).
#UE4 #RBMK #doommusic #chernobyl

![[Deus Ex 1] Deployable Bot micro mod
Single player mod idea for DeusEx - a deployable (and upgradeable) security bot.
Not every area in game could be passed by a bot, so its made as a deployable thing (using custom weapon and ammo).
For testing reasons, the bot is quite powerful (but still destroyable). In final version it would have its own Inventory (for ammo and players stuff), upgradeable weapons, various systems and numerous modes of engagement (for ex. patroling, assaulting and so on).
#DeusEx [Deus Ex 1] Deployable Bot micro mod](https://i.ytimg.com/vi/oJSLypCOh1c/mqdefault.jpg)

![Nuclear Reactor Power Up Indicator | UE4
[UPD]
My further Chernobyl-related works will be posted on a new dedicated channel:
https://www.youtube.com/channel/UCH68rLegcnmGHX6vEVcNEgQ
A simple scene with some tricky anim pattern.
This reactors channels are grouped in clusters of 8x8, which explains its characteristic loading sequence.
#RBMK-1000 #UE4 #chernobyl Nuclear Reactor Power Up Indicator | UE4](https://i.ytimg.com/vi/pfFR40MAl3A/mqdefault.jpg)

![Half-Life H.E.V. charger Satisfaction [sound mod]
HEV chargers sound from HL is always reminded well known Satisfaction tune to me. So I decided to actually make it to sound so (item respawn is same sound too, but with different pitch).
Please, dont take this too serious. It was intended to just bring some lulz.
Download: https://drive.google.com/file/d/0B9gkeewW6T2JNFJfakZzZGdEaFk/view?resourcekey=0-Nl0tTW0MDjBaPL_iWWkqFw Half-Life H.E.V. charger Satisfaction [sound mod]](https://i.ytimg.com/vi/s12Bmry3zAo/mqdefault.jpg)


![[Demo] UE1 Vertex Animations with UE4 Morph Targets
A bit more detailed overview of my approach on converting UE1 animations for UE4.
Not pretending this is the only possible or proper way of doing this, its just my approach. Actually Id like to know if there are other alternatives.
Sample Blueprint (a growing Nali fruit) is here:
https://drive.google.com/file/d/18Fos7MG-AGScByYWaZ0GNlqPDjM2DUwa/view?usp=sharing
(just unpack, and put into your projects Content; BP itself is in the props folder). [Demo] UE1 Vertex Animations with UE4 Morph Targets](https://i.ytimg.com/vi/w78vqzUQ1MA/mqdefault.jpg)
![Random Stuff | Slide Rail Turret Concept [UE4 Splines]
Just a little side project. Based on UE4 Splines, might be useful for some later projects.
#UE4 #Spline Random Stuff | Slide Rail Turret Concept [UE4 Splines]](https://i.ytimg.com/vi/xyYJX7-2fGQ/mqdefault.jpg)
