Update on a VRIK system1 (to-be named UBIK) @jonasmlgaard8884
Update on a VRIK system1 (to-be named UBIK)  @jonasmlgaard8884
Uploaded January 2020 | Updated September 2026, 2 days ago
Since it seems IKinema has been acquired by Apple, i decided to build my own IK-Arms. This video is a status video of that process and my hope is that i can build a good enough working version that is worth sharing with the community.
Update on a VRIK system1 (to-be named UBIK)HTC Vive - FullBody setup - Part 13 - StrafeRight45 animation in MotionBuilderUBIK - Part 3 - Setting debugActors + Transforms (UE4.23)Playing with recursive functions and SplinemeshesUBIK - Part 19 - Wrist and some minor adjustments and preparations (UE4.23)UE4.15.1 - VRInteractables - Part 8 Hover and BugfixesFullBody VR/Vive test 2UE4.15.1 - VRInteractables - Part 10 Definition of valueUBIK - Part 6 - Shoulder location + LFS issue (UE4.23)Rocks101 -  Part 17 - UE4 Vertex painting and WorldAlignedBlend of texturesTall Order - Dev diary 5FullBody VR/Vive test 1
Jonas Mølgaard |

Update on a VRIK system1 (to-be named UBIK)

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