UBIK - Part 3 - Setting debugActors + Transforms (UE4.23) @jonasmlgaard8884
UBIK - Part 3 - Setting debugActors + Transforms (UE4.23)  @jonasmlgaard8884
Uploaded February 2020 | Updated September 2026, 3 hours ago
Added UBIKComponent (ActorComponent) + Basic materials that will be used for playtesting.
Also added logic insinde VRChar to put Transforms for our effectors (Head, Hands) into the UBIKComponent.
UBIK - Part 3 - Setting debugActors + Transforms (UE4.23)Playing with recursive functions and SplinemeshesUBIK - Part 19 - Wrist and some minor adjustments and preparations (UE4.23)UE4.15.1 - VRInteractables - Part 8 Hover and BugfixesFullBody VR/Vive test 2UE4.15.1 - VRInteractables - Part 10 Definition of valueUBIK - Part 6 - Shoulder location + LFS issue (UE4.23)Rocks101 -  Part 17 - UE4 Vertex painting and WorldAlignedBlend of texturesTall Order - Dev diary 5FullBody VR/Vive test 1UBIK - Part 18 - Fixing the elbow rotation (UE4.23)POC - Actor interaction and sounds
Jonas Mølgaard |

UBIK - Part 3 - Setting debugActors + Transforms (UE4.23)

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