FullBody VR/Vive test 1 @jonasmlgaard8884
FullBody VR/Vive test 1  @jonasmlgaard8884
Uploaded November 2016 | Updated September 2026, 17 hours ago
In this video im doing some tests with my new Vive set. It's a work in progress, so right now i only handle a rough rotation of the body, some changes to finger movement, procedurally generated crouching and scaling to RL body size.

I hope to be able to make location tracking too which i will feed animations to move around in the play area.
FullBody VR/Vive test 1UBIK - Part 18 - Fixing the elbow rotation (UE4.23)POC - Actor interaction and soundsHTC Vive - FullBody setup - Part 6 Adding simple RoomScale movement + some other stuffHTC Vive - Roomscale moving and collision experimentsPart8 - Adding the SplineMeshes againHTC Vive - FullBody setup - Part 14 -Walk Backwards animation in MotionBuilder
Jonas Mølgaard |

FullBody VR/Vive test 1

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