UBIK - Part 18 - Fixing the elbow rotation (UE4.23) @jonasmlgaard8884
UBIK - Part 18 - Fixing the elbow rotation (UE4.23)  @jonasmlgaard8884
Uploaded March 2020 | Updated September 2026, 3 hours ago
In this video i fix the elbow rotation, which currently has a singularity pointing directly up. So we re-implement the FindBetweenNormals (FQuat function) in BP.
UBIK - Part 18 - Fixing the elbow rotation (UE4.23)POC - Actor interaction and soundsHTC Vive - FullBody setup - Part 6 Adding simple RoomScale movement + some other stuffHTC Vive - Roomscale moving and collision experimentsPart8 - Adding the SplineMeshes againHTC Vive - FullBody setup - Part 14 -Walk Backwards animation in MotionBuilder
Jonas Mølgaard |

UBIK - Part 18 - Fixing the elbow rotation (UE4.23)

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