Unreal Engine Live-Link Plugin Tutorial - adding vrchat avatars @AnimationPrepStudios
Unreal Engine Live-Link Plugin Tutorial - adding vrchat avatars  @AnimationPrepStudios
Uploaded October 2021 | Updated September 2026, 1 hour ago
Hello everyone!!!
I've been working on a new Live-Link plugin for Unreal Engine. This plugin allows artists and creators to use conventional VR and other hardware to connect to avatars for full body, face, eyes and finger tracking. The software is called APS Luxor mocapfusion.com/live-link-tutorial

In this tutorial:
- How to install the APS Live-Link Plugin in a new UE project.
- How to import a custom avatar into UE from a .fbx.
- How to create a Animation Blueprint and sync mocap from APS.
- How to enable blendshapes and sync face capture from APS.
- How to setup a TrackerObject and sync with trackers in APS for connecting props.

Download the latest APS Live-Link plugin available for UE4 and UE5:
mocapfusion.com/live-link

Hardware/Software used in the video:
- MocapFusion Luxor v3.9.9
- Unreal Engine v4.26
- The MocapFusion live-link plugin to stream motion capture data into a Unreal project.
- Three SteamVR tracker 3.0 for full body tracking and one head tracker.
- Valve Index/Knuckles controllers (left hand)
- SteamVR tracker 3.0 (right hand)
- The MocapFusion IPhone Sidekick app for face capture.
- The GPU used was a EVGA 2080TI RTX card.

More details on the website: MocapFusion.com

Join the Discord to become a beta tester and meet the community:
discord.com/invite/ErZcKaQ​

Thanks so much to the community and beta testers for the helping support this project!

If you like the Rexouium avatar it can be found/purchased from here:
gumroad.com/rezilloryker?recommended_by=library#MYutV

And thanks for watching, Please give tumbs up!
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Animation Prep Studios |

Unreal Engine Live-Link Plugin Tutorial - adding vrchat avatars

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