Unreal 5 - Flow & Flood Map Calculation With HLSL @renderbucket
Unreal 5 - Flow & Flood Map Calculation With HLSL  @renderbucket
Uploaded September 2024 | Updated September 2026, 2 weeks ago
Topic: Technical Shading In Unreal - Flows & Flood Calculation With Local Height Thresholding

In this video we take a look how to use HLSL in Custom Nodes in Unreal Engine 5.4 to calculate and produce a mask for Water Flows and Flooding on Terrains or any sort of Heightmap. This same approach can also be used to create complex texture masking, filtering and pattern generation.

This tutorial will give you the ability to understand how to utilize simple math such as averaging, thresholding and comparing values to produce complex masks/outputs that otherwise might be more costly or intensive to calculate.

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HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_

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Tags:
Unreal Engine 5.4, HLSL Custom Nodes, Flood Mask, Flow Mask, Game Development, Unreal Engine HLSL, Custom Nodes Tutorial, Flow Map Creation, Flood Simulation, HLSL Guide, HLSL Beginner Tutorial, Unreal Technical Shading, Game Tech Art Tutorials
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Unreal 5 - Flow & Flood Map Calculation With HLSL

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