Uploaded February 2018 | Updated September 2026, 2 hours ago
Features full set of level's monsters now. Pawns are using same common AI.
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related thread: epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/393372-exo-s-na-pali-corner-aka-unreal-remake-updated-2018-01-18
Features full set of level's monsters now. Pawns are using same common AI.
===========================
related thread: epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/393372-exo-s-na-pali-corner-aka-unreal-remake-updated-2018-01-18






![Botpack 2019: UT99 Bots + UE4 [#1]
I think my Unreal AI project has gained some momentum already which means more in-depth future work, and fewer opportunities for new videos.
So, here is a byproduct of my Unreal monsters development original UT bots (which were using very same basic principles as Unreals monsters), plus few extras.
While working on them, I was able to view my previous work from some different angles (for instance, in terms of AI perception) and even improve some parts of it.
Bots in this particular video are in their infancy, limited by just few basic actions. Botpack 2019: UT99 Bots + UE4 [#1]](https://i.ytimg.com/vi/LZgZ_lcUw0c/mqdefault.jpg)
![[U1 UE4] - Gasbag & Manta
A pair of (non)flying heroes...
As per normal UE4 practice, theyre sticking to the ground not really using their ability to fly (yet)... [U1 UE4] - Gasbag & Manta](https://i.ytimg.com/vi/LxAW5TsEdd4/mqdefault.jpg)


