Uploaded May 2019 | Updated September 2026, 35 minutes ago
I think my Unreal AI project has gained some momentum already -- which means more in-depth future work, and fewer opportunities for new videos.
So, here is a 'byproduct' of my Unreal monsters development -- original UT bots (which were using very same basic principles as Unreal's monsters), plus few extras.
While working on them, I was able to view my previous work from some different angles (for instance, in terms of AI perception) and even improve some parts of it.
Bots in this particular video are in their infancy, limited by just few basic actions.
I think my Unreal AI project has gained some momentum already -- which means more in-depth future work, and fewer opportunities for new videos.
So, here is a 'byproduct' of my Unreal monsters development -- original UT bots (which were using very same basic principles as Unreal's monsters), plus few extras.
While working on them, I was able to view my previous work from some different angles (for instance, in terms of AI perception) and even improve some parts of it.
Bots in this particular video are in their infancy, limited by just few basic actions.
![[U1 UE4] - Gasbag & Manta
A pair of (non)flying heroes...
As per normal UE4 practice, theyre sticking to the ground not really using their ability to fly (yet)... [U1 UE4] - Gasbag & Manta](https://i.ytimg.com/vi/LxAW5TsEdd4/mqdefault.jpg)






![Unreal 1 UE4 | Vertex Animations Test [UT Pre-Alpha custom level]
[Depths of Rrajigar from Unreal] Custom DM level WIP made for UT Pre-Alpha (aka UT4).
UPD: please note, this work (as a proposed UT mod) was put on hold since Epic did same to UT. As of 2019 the project is being developed as a standalone UE4 game see my recent videos for more.
Download (see 1st post):
https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/393372-exo-s-na-pali-corner-aka-unreal-remake-updated-2018-03-14
Original description
Surprisingly, theres a way to have vertex animations in UE4 (which are not supported directly since UT3/UDK) using special shader materials.
Similar to morph targets, this approach has its own flaws tho.
If youre interested, you could read more here (3ds Max version of tool is come bundled with UE4):
https://docs.unrealengine.com/latest/INT/Engine/Animation/Tools/VertexAnimationTool
also, theres Blender script variant too:
https://forums.unrealengine.com/community/work-in-progress/110003-vertex-animation-script-for-blender-3d-users Unreal 1 UE4 | Vertex Animations Test [UT Pre-Alpha custom level]](https://i.ytimg.com/vi/QTe99T4us7A/mqdefault.jpg)


