Uploaded August 2018 | Updated September 2026, 1 hour ago
I've finally implemented damage momentum, so explosive weapons now make sense.
Basic AIs Attitude system now allows them to ignore friendly fire.
Also, placeholder blood effect.
I've finally implemented damage momentum, so explosive weapons now make sense.
Basic AIs Attitude system now allows them to ignore friendly fire.
Also, placeholder blood effect.



![Unreal 1 UE4 | Vertex Animations Test [UT Pre-Alpha custom level]
[Depths of Rrajigar from Unreal] Custom DM level WIP made for UT Pre-Alpha (aka UT4).
UPD: please note, this work (as a proposed UT mod) was put on hold since Epic did same to UT. As of 2019 the project is being developed as a standalone UE4 game see my recent videos for more.
Download (see 1st post):
https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/393372-exo-s-na-pali-corner-aka-unreal-remake-updated-2018-03-14
Original description
Surprisingly, theres a way to have vertex animations in UE4 (which are not supported directly since UT3/UDK) using special shader materials.
Similar to morph targets, this approach has its own flaws tho.
If youre interested, you could read more here (3ds Max version of tool is come bundled with UE4):
https://docs.unrealengine.com/latest/INT/Engine/Animation/Tools/VertexAnimationTool
also, theres Blender script variant too:
https://forums.unrealengine.com/community/work-in-progress/110003-vertex-animation-script-for-blender-3d-users Unreal 1 UE4 | Vertex Animations Test [UT Pre-Alpha custom level]](https://i.ytimg.com/vi/QTe99T4us7A/mqdefault.jpg)






