Unity SDK for Resonite - converting custom shaders & other updates @Frooxius
Unity SDK for Resonite - converting custom shaders & other updates  @Frooxius
Uploaded February 2026 | Updated September 2026, 1 week ago
The Unity SDK can only convert content by mapping it to equivalents supported by Resonite. Meaning anything that doesn't map to anything in Resonite cannot be converter.

This applies to things like custom shaders. However the conversion system is extensible, which allows creating custom mappings to replicate behaviors of the shaders with what's supported in Resonite.

I've made a simple example to demonstrate this concept - converting custom shader with panning animation - this ends up translated to a PBS material with Panner 2D driving the texture offset!

This way even if things don't map 1:1, a lot of them can still be converted!

Also a lot of other stuff now works, like audio!

Support development at: patreon.com/resonite
Official website: resonite.com
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Frooxius “Frooxius” |

Unity SDK for Resonite - converting custom shaders & other updates

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