Uploaded April 2025 | Updated September 2026, 1 week ago
This took a bit, but videos now work with Awwdio as well! The video playback systems had some dependencies on the Unity's Audio system, which is now completely disabled in the builds, making those methods error out.
I had to make modifications to some of the buffer handling too due to the audio events not coming from Unity's audio system, but from ours - turns out Unity really doesn't like allocating NativeArray Temp buffers when it's not the one calling the events!
I've also ran into another emergent issue that I'll have to fixup - OVRLipSync has dependencies on Unity's Audio system too (mostly just fetching stuff ilke sample-rate). Since I was planning to move it out of Unity and implement against it directly in FrooxEngine, I'll probably do that next, it should be relatively small.
Support development at: patreon.com/resonite
Official website: resonite.com
This took a bit, but videos now work with Awwdio as well! The video playback systems had some dependencies on the Unity's Audio system, which is now completely disabled in the builds, making those methods error out.
I had to make modifications to some of the buffer handling too due to the audio events not coming from Unity's audio system, but from ours - turns out Unity really doesn't like allocating NativeArray Temp buffers when it's not the one calling the events!
I've also ran into another emergent issue that I'll have to fixup - OVRLipSync has dependencies on Unity's Audio system too (mostly just fetching stuff ilke sample-rate). Since I was planning to move it out of Unity and implement against it directly in FrooxEngine, I'll probably do that next, it should be relatively small.
Support development at: patreon.com/resonite
Official website: resonite.com










