Uploaded November 2024 | Updated September 2026, 1 week ago
After some vector math... The orientations now work perfectly! You can see as I switch between the debug and actual billboard renderer, the orientations now match perfectly!
With this piece sorted, I can now sort out why some of the other stuff isn't matching - you can see I test one of the items, which actually has a problem with the particle being backwards with converted version.
Some items also got broken again (which I thought I already fixed, but something re-broke) - but at least I know for certain that the orientation computation is correct - that way I don't have to chase problem in two different places, but I got it fixed in one for sure and can mess with the other parts!
Also I think this is the first video where you can actually see how the testing conversion works - you literally just go to settings, toggle a switch and now any newly loaded items will be auto-converted to PhotonDust!
Support development at: patreon.com/resonite
Official website: resonite.com
After some vector math... The orientations now work perfectly! You can see as I switch between the debug and actual billboard renderer, the orientations now match perfectly!
With this piece sorted, I can now sort out why some of the other stuff isn't matching - you can see I test one of the items, which actually has a problem with the particle being backwards with converted version.
Some items also got broken again (which I thought I already fixed, but something re-broke) - but at least I know for certain that the orientation computation is correct - that way I don't have to chase problem in two different places, but I got it fixed in one for sure and can mess with the other parts!
Also I think this is the first video where you can actually see how the testing conversion works - you literally just go to settings, toggle a switch and now any newly loaded items will be auto-converted to PhotonDust!
Support development at: patreon.com/resonite
Official website: resonite.com










