PhotonDust - Fixed orientation math! @Frooxius
PhotonDust - Fixed orientation math!  @Frooxius
Uploaded November 2024 | Updated September 2026, 1 week ago
After some vector math... The orientations now work perfectly! You can see as I switch between the debug and actual billboard renderer, the orientations now match perfectly!

With this piece sorted, I can now sort out why some of the other stuff isn't matching - you can see I test one of the items, which actually has a problem with the particle being backwards with converted version.

Some items also got broken again (which I thought I already fixed, but something re-broke) - but at least I know for certain that the orientation computation is correct - that way I don't have to chase problem in two different places, but I got it fixed in one for sure and can mess with the other parts!

Also I think this is the first video where you can actually see how the testing conversion works - you literally just go to settings, toggle a switch and now any newly loaded items will be auto-converted to PhotonDust!

Support development at: patreon.com/resonite
Official website: resonite.com
PhotonDust - Fixed orientation math!The Splittening - THE (PR) MERGENINGPhotonDust - Particle lights & mesh particlesUnity SDK - first initial bits working!The Splittening - Hands work!I stole the Yellowstone Morning Glory Pool! #3dscanning #furry #StealAllReality #resoniteThe Splittening - Unity Native Video playback audio works!Debugging improved dynamic bone colliders in VRLive translating uses in ResoniteBeginnings of StrikePose biped IKResonite Unity SDK - realtime changes from Unity EditorPhotonDust - Trail simulation fixed!
Frooxius “Frooxius” |

PhotonDust - Fixed orientation math!

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER