Beginnings of StrikePose biped IK @Frooxius
Beginnings of StrikePose biped IK  @Frooxius
Uploaded June 2026 | Updated September 2026, 1 week ago
I got the initial skeleton of the biped IK working with initial part of the algorithm now in progress!

Right now it doesn't actually do any IK solving yet, but it's doing very important part - aligning the solve space! What this does is figure out how to most closely match the default skeleton pose to the effectors.

That way when actual solve happens, the bones don't have to travel too far, leading to better poses when lying down, upside down and so on!

It's not working fully correctly yet, but having the component working and visualizing stuff makes is easier to iterate on.

Support development at: patreon.com/resonite
Official website: resonite.com
Beginnings of StrikePose biped IKResonite Unity SDK - realtime changes from Unity EditorPhotonDust - Trail simulation fixed!The Splittening - Cameras work! CameraPortals still borkedThe Splittening - Resonite can shutdown now turned Black Mesa ridePlaying all MMC 2025 entries in Resonite - Part 9 out of 14Resonite Unity SDK - Meshes work (also its multiplayer!)StrikePose - solving FABRIK chain!Particle subemitter showcase ended with a bugNew mesh upload mechanism - broken bindposesStrikePose FABRIK chain - handling bone twists properly!PhotonDust - trails not working quite right
Frooxius “Frooxius” |

Beginnings of StrikePose biped IK

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