The Splittening - Resonite can shutdown now turned Black Mesa ride @Frooxius
The Splittening - Resonite can shutdown now turned Black Mesa ride  @Frooxius
Uploaded July 2025 | Updated September 2026, 1 week ago
Resonite can now shut down properly! :D Which it previously couldn't and I had to kill the process. The renderer process can now also detect when the main process crashes and shut itself down so it doesn't linger around.

That was going to be pretty much the whole video, but then I got distracted with the Black Mesa map and turned it into a whole ride (which is a good stability test on its own as it's one of the most complex maps) and... my PC died at the end xD

Don't know if it was from Resonite or not, I had to hard reboot it. But otherwise things seem quite stable!

Support development at: patreon.com/resonite
Official website: resonite.com
The Splittening - Resonite can shutdown now turned Black Mesa ridePlaying all MMC 2025 entries in Resonite - Part 9 out of 14Resonite Unity SDK - Meshes work (also its multiplayer!)StrikePose - solving FABRIK chain!Particle subemitter showcase ended with a bugNew mesh upload mechanism - broken bindposesStrikePose FABRIK chain - handling bone twists properly!PhotonDust - trails not working quite rightThe Splittening - Diagnosing update freezesThe splittening - Renderer process starting up & indicating load progressPlaying all MMC 2025 entries in Resonite - Part 8 out of 14The Splittening - Debugging Mirrors/Portals
Frooxius “Frooxius” |

The Splittening - Resonite can shutdown now turned Black Mesa ride

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