The Splittening - Diagnosing update freezes @Frooxius
The Splittening - Diagnosing update freezes  @Frooxius
Uploaded July 2025 | Updated September 2026, 1 week ago
I've fixed up the particle systems exploding! The reason for that was due to modules using textures to control things (like color over lifetime using texture) and the texture would be deallocated mid-simulation.

Since we now use shared memory buffers, when texture gets freed, it goes poof, so the particle system explodes! Now the particle system locks the buffer during simulation step, so it doesn't happen anymore.

I'm also investigating another issue, where sometimes all asset/particle updates just... stop. I've already got a hunch, I think the messaging queue doesn't wake up properly and causes a stall, but I still need to confirm that.

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Official website: resonite.com
The Splittening - Diagnosing update freezesThe splittening - Renderer process starting up & indicating load progressPlaying all MMC 2025 entries in Resonite - Part 8 out of 14The Splittening - Debugging Mirrors/PortalsPhotonDust - Mesh Emitter (& skinned mesh emitter explosion)Judging all Metaverse Maker Contest 2026 entries in Resonite - Part 5 out of 12Corrupted Gaussian splatsSimplex Noise 4D (+ Simplex 3D procedural texture)The splittening - initialization & render loop skeletonThe Splittening - Mesh upload over IPC!Visualizing Unity Editor scene in live multiplayer VR with Resonite Unity SDKPhotonDust - Testing particle orientation mapping
Frooxius “Frooxius” |

The Splittening - Diagnosing update freezes

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