Uploaded July 2025 | Updated September 2026, 1 week ago
I've fixed up the particle systems exploding! The reason for that was due to modules using textures to control things (like color over lifetime using texture) and the texture would be deallocated mid-simulation.
Since we now use shared memory buffers, when texture gets freed, it goes poof, so the particle system explodes! Now the particle system locks the buffer during simulation step, so it doesn't happen anymore.
I'm also investigating another issue, where sometimes all asset/particle updates just... stop. I've already got a hunch, I think the messaging queue doesn't wake up properly and causes a stall, but I still need to confirm that.
Support development at: patreon.com/resonite
Official website: resonite.com
I've fixed up the particle systems exploding! The reason for that was due to modules using textures to control things (like color over lifetime using texture) and the texture would be deallocated mid-simulation.
Since we now use shared memory buffers, when texture gets freed, it goes poof, so the particle system explodes! Now the particle system locks the buffer during simulation step, so it doesn't happen anymore.
I'm also investigating another issue, where sometimes all asset/particle updates just... stop. I've already got a hunch, I think the messaging queue doesn't wake up properly and causes a stall, but I still need to confirm that.
Support development at: patreon.com/resonite
Official website: resonite.com










